The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
It's been another very busy month for Cartel Empire, we've seen the introduction of several new systems, changes to existing core systems and more ways than ever to balance the playing field between Cartels of different sizes. But we're not through yet, there are a ton of new suggestions on the forums and on the official Discord to which I give thanks to the amazing community for the ongoing support.
As a quick run through, the following brand new systems were added over the past month -
Basic User bans and chat moderation features
Friends & Enemies lists
Toggleable revives
Armed Surplus shop
Stat Debuffing items
Notifications for full energy, life, job completion
New
Brand new homepage layout.
Added a new Features page to the public site.
Implemented user ban and chat ban moderator tools
Implemented friends & enemies lists.
Players may now toggle the ability to allow others to revive them in the Hospital.
Brand new compact Town layout
Updated Jobs page to a new more mobile-friendly layout
Updated description for most jobs.
Modified Fair Fight calculations and base player Rep
Added minimum requirement for 15 Cartel members to start a Territory war
Added new Bulldog, Chow Chow and Leonberger dog breeds
Productions now show the name of the Supply Item required, and dynamically show the number required per day
Completely redesigned Productions page
Added category filter to Inventory
Added filter for Player Events log
Added filter for Cartel Events
Minor updates to rules
Alejandro has moved into town with a new Armed Surplus shop.
Moved various items from Diablo's to Armed Surplus
Fixed attacks not showing reports nor events
Players on your Enemies list can no longer chat with you
Increased maximum Cocaine production to 12 from 10
Created new action icons on profile
Created new responsive layout for profiles
Stopped top bar being sticky
Added chance of producing 'Tainted Cocaine' which allows a player to send themself to Hospital.
Added new 'Tainted Cannabis' item, also rewrote item description for Tainted Cocaine, Cannabis and Cocaine.
Increased Weed Field max production to 12 items. Added small chance of producing 'Tainted Cannabis'
Tweaked potential Territory benefits -
Large reduction in Gym gain perks
Increased Medical item perk quantity
Increased Production Supply perk quantity
Reduced Point perk quantity
Improved War HQ War Balance display, Rep Target now shows the Rep required for your own Cartel to win the war
Added Intelligence History graph to University for Donators
Rounded graph values to 2 decimal places
Optimised adding perks to all members on Cartel Perk purchase
Dogs pane now shows 'Max Loyalty' on feed and train buttons if at 100% Loyalty
Added Item Values to Inventory
Increased variation in Drug pricing per day.
Minor increases to effects on Dog Loyalty from University courses
Reduced button sizes on mobile.
Friends & Enemies counts now shown on profiles
Added mobile-specific homepage background
added display of own Friends and Enemies counts on own profile
Added limits to player connections.
Updated dog renaming to new method, resolving mobile bug and improving overall experience
Added display of Rep in attack events
Implemented countdown on other players profiles for Hospital and Jail status.
Implemented confirmation on donator refills/resets
Added confirmations to Armory refills
Capped attack rep gain at base 800
Changed war rep gain to 'Cartel rep gain' rather than the full Rep of each attack
Hospital reason now links to a user where applicable
Created 5 new thrown grenade items.
Added the ability to equip/unequip new thrown items.
Added the ability for thrown items to contain unique perks.
Tidied up attack code.
Throwable perks now are removed when entering Hospital
Added Thrown items category to Item Market
Initial working example of notifications
Implemented settings for notifications
Notifications now open page when clicked
Changed how Life and Energy increment
Added notifications for maximum life and energy
Updated Cartel Armory's to allow proper Tainted Item usage
Updated Tainted Items to only be usable whilst not in Hospital and/or Jail (may change)
Updated local development environment to HTTPS
Dead notification subscribers are now automatically removed
Narco's Assigned field and Assign button now disabled on unowned Productions
Bug Fixes
Dogs are now properly limited to 100% Loyalty & Experience.
partial fix for Attack Report order being wrong
Fixed wrong Territory Item benefit probabilities, which caused crashes in the Territory bonus job.
Added additional error handling to territory bonus job
Added additional checks to removing Cartel members and transferring ownership of Cartels
Added error handling to all Cartel queries
Added error handling to cartel applications
Added error handling to Bounties
Added error handler and additional checks to Bank withrawals and deposits
Added error handling to all Casino and Chat queries
Fixed bug where retrieving incorrect last chat time
Added error handling to all Dog queries
Added proper error handling to cartel and player events.
Added proper error handling to forum.
Implemented proper error handling on highscores and holiday events
Added error handling to all Inventory queries.
Updated the Item Market to use the £ Currency symbol
Fixed throwing away items not working
Added error handling to all item Template queries
Fix for attack records not showing all rows on occasion
Fixed Territory benefit change event not triggering
Fixed layout issue on Mail pages on mobile devices
Fixed Advanced Search redirecting to normal search for Subscribers
Fixed comment disliking/liking on Forum not working as expected
Added error handling to all Job queries
Updated all Mail queries to add error handling, also removed potential SQL injection vulnerability
Fixed homepage background not showing correctly on mobile.
Fixed issue with error handler showing 'undefined' message
Added proper error handling to all market queries
Added proper error handling to all player log queries
Added error handling to all production queries
added error handling to revive queries
Added error handling to all trade and transaction queries, this means that every single query now handles errors in a manner that produces useful logs.
Fixed own profile issue when having no friends or enemies
Fixed Friends & Enemies list showing error when there are no connections
Added Dog name check and broke inventory and dogs.js caches
Fix for player events page not showing current page on pagination buttons
Cleaned up attack code for attack buttons, fixed attack buttons not appearing if in hospital or Jail
Fixed player events pagination buttons not appearing in some cases.
Fixed players Friends and Enemies showing wrong count on own profile
Fixed Medical Cooldown status showing max of 24 hours rather than 12
Fix for Removing Enemy not working
Fixed player not being release from Jail in some cases
Fix for items not being added to inventory, armory or trades correctly during high-load
Fixed donator page layout issue
Minor fix for revive toggle button on Edge
Minor fix for Item Market tabs changing size
Minor fixes for Town layout
Fixed Pet Shop showing NA
Fix for Personal Favours being used even if not in Jail
minor fix for hover boxes on status being in wrong location on desktop
Minor fix for bounty icon being too big in status icons
Updated Buy button on productions to accurately show buyable productions
Fixed Territory Wars showing attack reputation rather than actual war score achieved
Fixed trades not being acceptable with only a Dog in it
Fixed Item Market showing two tabs on occasion
Fixed Notifications Enabled not being toggleable
Fixed notification click not redirecting correctly
Fixed notification service worker not updating correctly
Added service worker update script to all pages
Further fixes to Notification Subscriptions
Fixed Energy and Life notifications not toggling correctly
Profile and Forum signature edits in Settings now correctly sets 'Submit' button to be clickable after successfull update
Fixed minor typo in Agave Storehouse Robbery description
Fixed private chats not showing admin name colour
Fixed bug causing newer player to be unable to activate the Street Crimes
The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
It's been another very busy month for Cartel Empire, we've seen the introduction of several new systems, changes to existing core systems and more ways than ever to balance the playing field between Cartels of different sizes. But we're not through yet, there are a ton of new suggestions on the forums and on the official Discord to which I give thanks to the amazing community for the ongoing support.
As a quick run through, the following brand new systems were added over the past month -
New
Bug Fixes