Unfortunately Covid hit for a week and a bit but I'm back and the games been coming along very well. Cartels have been a real focus over the past month with many of the core systems beginning to be fleshed out.
New
Cartels now gain reputation when members fight and win
Rewrote the entire chat feature so that multiple chats are possible
Implemented a Cartel chat
Removed unused packages to speed up the game
Added player and Cartel profile image size checks and automated resizing
Created a new attack record system
Implemented jobs being able to aware items
Simplified job routes
Implemented private Cartel forums
Implemented Jail system
Tweaked jail and hospital early release costs so that they're now based on - time left + level + number of releases in same day
Implemented production buildings requiring supply items
Added 'Agave Storehouse Robbery' and 'Coca Paste Robbery' jobs
Added fair fight multiplier to rep gain on attacks
Added various stats to the attack record page
Added view of Cartel members attacks on Cartel page.
Added page to view the last 250 Cartel-related attacks.
Simplified Cartel permissions
Implemented Cartel perks system
Added checks on Cartel application to ensure that the reviewer has permission to review applications and that the Cartel isn't full
Reimplemented perks systems into a single unified feature
Reimplemented drug use system to utilise perks.
Enforced email validation before being able to play
Added the following Cartel perks -
Increase Strength passively
Increase Agility passively
Increase Defence passively
Increase Accuracy passively
Cartel Capacity upgrades
Production Profit increases
Fixed
Fixed attack reputation not being awarded
Fixed missing charset declaration in meta tag
Fixed all accessibility issues identified by browser devtools.
Fixed forum signature editor missing in settings
Fixed bug where forum posts would not show in some cases
Fixed being unable to remove Cartel permissions in some cases
Fixed 'Back to Cartel' button missdirecting in some cases
Unfortunately Covid hit for a week and a bit but I'm back and the games been coming along very well. Cartels have been a real focus over the past month with many of the core systems beginning to be fleshed out.
New
Fixed