The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
Well it seems we've got through another month and the start of a new year. This month brings a shed load of bug fixes, some of our biggest changes to the game since it's public release a few months ago and a nice new feature of being able to own and train Dogs to assist you in attacks and defends.
New
Implemented Blackjack in the Casino.
Completely rebuilt fight stat calculations to provide a fairer experience.
Reduced maximum fight turns to 20.
Defenders now earn a small amount of rep on a successfull defence.
Increased BM1060 - Leadership Practive benefit to 20% increase to ownable Productions from 5%
Implemented the ability to delete Mails
Capped Int gain from University and University courses at 1000
Reduced Intelligence gain from studying
Added ability for admins to see last 100 actions a player has taken
Added link to the Cartel Forum on the Cartel page
Added Cartel events when players join and leave.
Added minimised pagination buttons to Highscores.
Improved reputation gain logic after fights.
Added a new Blackjack rules page
Added drug overdose effect description to Cannabis and Cocaine items.
Cartel pages that require permissions are no longer accessible without them.
Gave the Casino Dealer a name (hey Swaff!)
Reversed order of chat windows
Rewrote Chats code to properly utilise Sockets
Implemented Private chats between players
Added thousands seprate to Personal Stats on profile
Decreased cost of buying multiple Donator Packs
Introduced reduced effectiveness for each additional Production of same type owned, each additional Production is roughly x0.97 as effective as the previous one.
Each additional Production will now cost x1.15 the previous one
Changed 'Crooked Doctor's Office' to 'Doctors Office'
Introduced Hospitalisation attack which gives a much longer hospitalisation time of target with reduced rep gain.
Reduced attack hospital time to 50 minutes base
Reduced mug hospital time to roughly 12.5 minutes base
Hospitalisation time is 100 minutes base
Bounties may now only be claimed by Hospitalising opponent
Have removed the ability for release from Hospital now that people have started to unlock Productions and produce Medical Items.
Reduced mugging rep gain to x0.5 normal attack
Reduced Hospitalisation rep gain to x0.75 normal
Added maximum booster, drug and medical cooldown to status icons hover
Made Mails To and From fields clickable
Each new Update post is now a seperate page on the public site.
Implemented Bounty expiry, Bounties now expire after 7 days
Stopped Bank Deposit and Withdraw buttons being clickable for non-valid values
Fixed Item Market offers count, paramatarised all item market database queries to improve security
Implemented new Dogs feature, pet Shop, feeding and training, new University courses etc.
Removed Actions box from own public profile
Added ability to reset Pet Shop dog slots using Points
Added display of how many more items can be bought in the same day
Added the ability to transfer ownership of Cartels
Bug Fixes
Fixed potential Gym exploit
Fixed issue with Job Completions not working in some cases
Fixed bug where Cartel Events showed wrong Cartel
Players joining a Cartel will now receive all applicable perks correctly
Fixed attackers life not being reduced on a draw
Fixed Item Market showing error is user had Points but no sellable items
Fixed images on Cartel profile being wider than container
Fixed typo on University page.
Fixed issue with hit chance
Fixed Highscore pagination.
Fixed attack error that caused crash if max turns was reached
Fixed multiple reported issues with Blackjack
Fixed midnight resets not working correctly.
Fixed chats memory leak
Fixed Inventory send item prompt not showing correct user.
Fixed ability to buy 10/20 Donator packs
Fixed Blackjack issues caused by chats update
Fixed narco cap being miscalculated during Productions job
Fixed Production events typo
Fixed Buy button not appearing on some Productions
Minor fix for selling Production giving wrong cash amount
Fixed bug where chat input is cleared when a new chat arrives
Fixed Hospitalise action on profiles showing as double mug option.
Fix to clear private chat message box when sending new chat
Fixed issue that caused Hospitalise to mug in some cases
Fixed error page showing blank and causing app crash
Removed invalid 'Studying takes all of your energy' text from University
Fixed bug that caused Production Ownership from courses to apply to locked Productions
Fixed ItemMarket maximum quantity not updating correctly.
Fixed crash caused by player with no courses completed accessing Pet Shop
Fixed crash when setting dog as primary
Fixed limit on buying items in Shops
Removed the Ability for common dogs to have 0 in a stat
The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
Well it seems we've got through another month and the start of a new year. This month brings a shed load of bug fixes, some of our biggest changes to the game since it's public release a few months ago and a nice new feature of being able to own and train Dogs to assist you in attacks and defends.
New
Bug Fixes