The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
The past month has brought with it some significant changes to the game based on your feedback. We've seen the development of a brand new Territory map and territory benefits, a load of new Mod tools, improvements to the mission system and player safety features such as the new Ignored player functionality and changes to how unverified players can interact with others, and changes to Dogs including the new Dog Traits system which will be expanded on in future.
Thanks again to each and every one of you who support this project of mine which has grown arms and legs over time, and who continue to contribute your thoughts at every stage of the process.
New
Added additional error handling to Trades
Added iOS Webapp Tag, allowing fullscreen on mobile Safari
Added Source Code view to text editors throughout the game
Updated Chat so that URLs in chats are always actual links
Implemented new Mod Tool, can now instantly remove all Forum interactions for a user over the past 2 days
Unverified accounts may no longer create forum threads, comment nor like/dislike forum threads.
Improved territory benefit quantity formula. Implemented new rewards system.
Created several types and grades of territory perks. Fully working perk levelling and randomisation
New Perks, starting on changeTerritorybenefits
Unlocked Advanced Search for Admins and Moderators regardless of Donator/Subscriber status
Updated Help module style and added more information in the About section in the Pet Shop
Updated War Report to show 'Rep Till Win'
Added indicator of lacking Energy when in the University
Added proper meta tags for images when sharing links etc
Updated email reminder banner to mention unlocking chats and other social features
Updated Forum Total Likes and Dislikes to include comments
Added additional error handling around displaying war reports
Updated territory benefit award job to handle territories with no benefits
Handled stopping leave territory if it's the last connected territory to a war.
Changed map tiles to .jgp (70% space saving), added several new territories
Unlocked all Cartel Territory perks.
Updated blocks and deletions to remove profile photo's, signatures, connections, market offers and bounties
Added Cartel Event when claiming a Territory.
Locked down mails for unverified users.
Added banner to ask new players to verify their account before they unlock all areas of the game
Brand new mobile navigation
New user homepage design
Added new Dog treat item to change Dog Traits, added to pet shop
Removed Dog speed stat.
Updated PayPal payments to never ask for shipping address
Improved shop item validation
Added Sell All Button to Shops
Removed Quality display from Item Market items and Add Trade Items views where not applicable
Cartel Armory, Shops, Trades and the Item Market all now sort items by quality
Updated Throw Away prompt to specify 'all items of this type and quality'
Added an in-game admin toggle to enable/disable the Cartel Armoury
Completely seperated player ignoring/blocking to new Ignored Players feature.
Added the ability to add a message with sent cash
Excluded banned and deleted accounts from all Highscores
Added the ability to add a message when sending Cash
Updated all project dependencies
Added new map.
Added 35 Territories.
Added system to display linked Territories. Only allowed to claim Linked territories.
Missions now show as a popup until closed. Changed mission style.
Locked down chats completely for unverified users
Allowed multiple aggressive wars.
Updated colour distribution of map
Updated chats to remove message timer for admins and mods
Added 3 new possible Dog Traits.
Bug Fixes
Fixed crash caused by empty Cartel Armory
Fixed profile signature backgrounds showing wrong style in some cases
Fixed territory rep events being missing for some Territories
Fixed TinyMCE licence issue.
Fixed missing Rep gain from Territories with no benefit
Fixed Territory Capacity perks typo. Improved Market Sale error handling
Final pass for territory system.
Fixed Cartel Search pagination
Fixed Leaving Territory bug.
Fixed shop script error.
Fixed Dog treat issue on mobile
Potential fix for some players not being able to use Dog Treats
Fix for Shop 'Sell All' button not paying out cash in some instances
Fixed sell all items on mobile
Fixed shop sale bug during heavy game load
Fixed undefined name in production events
Rewrote Production job, hopefully fixing Production supply issues
The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
The past month has brought with it some significant changes to the game based on your feedback. We've seen the development of a brand new Territory map and territory benefits, a load of new Mod tools, improvements to the mission system and player safety features such as the new Ignored player functionality and changes to how unverified players can interact with others, and changes to Dogs including the new Dog Traits system which will be expanded on in future.
Thanks again to each and every one of you who support this project of mine which has grown arms and legs over time, and who continue to contribute your thoughts at every stage of the process.
New
Bug Fixes