Smuggling run rewards feedback
5 months ago
VAELINN
144 Total Respect
VAELINN
144 Respect
5 months ago
Responses
5 months ago
TOMETH
220 Total Respect
TOMETH
220 Respect
5 months ago
This base without upgrades?
half it and half it again.. i am talking the alcohol and cash amounts.
This looks more like a reward suitable for the higher end of the storage/capacity upgraded subs.
5 months ago
A_MERCHANT
108 Total Respect
A_MERCHANT
108 Respect
5 months ago
I think the rewards are WAY overturned
Alcohols too high and cash is too high.
The guns and mats aren't in a bad place.
5 months ago
BENJAMINM
7 Total Respect
BENJAMINM
7 Respect
5 months ago
as much as we all want that insane stock of booze and stuff on top of the cash, i feel like the rewards need to be reduced as we will end up with too much booze and coke that we wouldnt be able to use due to CD. this will cause a massive amount of it to end up on the market and make the prices crash due to the high supplies making the loss on prods even bigger than it already is.
Last Edited 10/11/2025, 00:01:06
5 months ago
VAELINN
144 Total Respect
VAELINN
144 Respect
5 months ago
Following up here, I am going to make a pass that takes item market prices into account when determining rewards. I will keep an eye on this post for further feedback though.
Thank you all who have contributed thus far.
5 months ago
DISTXRTED
6 Total Respect
DISTXRTED
6 Respect
5 months ago
This base without upgrades?
half it and half it again.. i am talking the alcohol and cash amounts.This looks more like a reward suitable for the higher end of the storage/capacity upgraded subs.
TOMETH - 09/11/2025, 23:48:46
Im with tom here, if this is base level. It should be toned down a bit I think.
5 months ago
SHREDDERCHU
97 Total Respect
SHREDDERCHU
97 Respect
5 months ago
To make the output smaller you could also choose to introduce some more RNG into the awards with only 1 alcohol output and 1 material output and choose which ones at random
3 days ago
BENLAND3N
0 Total Respect
BENLAND3N
0 Respect
3 days ago
TLDR: I need some feedback on a potential change to the rewards structure that is more balanced for inputs. Please weigh in in the comments.
Hello all,I have made great progress on phase 2 of smuggling and am getting feedback from discussions in discord that the agreed on reward structure per input is a bit lofty and may cause some chaos in the economy.
Here are the initially agreed on reward outputs:
- Cash: 8 million per day
- Reputation: 800 per day
- Weapons: 3 random rank 7+ weapons
- Armor: 3 random rank 7+ armor
- Enhancement materials:
- Street: 30
- Blacksite: 20
- Syndicate: 10
- Alcohols:
- Blancoda Tequila: 28/day
- Repose: 14/day
- Anejo: 7/day
- Raicilla: 3/day
Smuggling runs will run for 14 days, and require a minimum input of any of the following:
- coke: 100
- cannabis: 1500
- tainted coke: 200
- tainted cannabis: 300
Outputs are further enhanced by amounts contributed to a run over the required thresholds (including drugs not related to the threshold that was met). The primary cap on rewards is cargo capacity.
This mean as currently implemented (not yet live) you get rewards that look like this:
Cash £98,640,895 Reputation 10,757 Material: Street-Quality Enhancement 27 Material: Blacksite Prototype Enhancement 19 Material: Syndicate-Issued Enhancement 10 Alcohol: Blancoda Tequila 384 Alcohol: Repose Tequila 169 Alcohol: Anejo Tequila 84 Alcohol: Raicilla 46 Weapon: Desert Eagle(53.4% Quality) 1 Weapon: G36(65.7% Quality) 1 Weapon: Steyr AUG(41.3% Quality) 1 Armor: New-Age Combat Fatigues(45.0% Quality) 1 Armor: Blast Suit(72.8% Quality) 1 Armor: Blast Suit(34.9% Quality) 1 VAELINN - 09/11/2025, 23:35:28
TLDR: I need some feedback on a potential change to the rewards structure that is more balanced for inputs. Please weigh in in the comments.
Hello all,
I have made great progress on phase 2 of smuggling and am getting feedback from discussions in discord that the agreed on reward structure per input is a bit lofty and may cause some chaos in the economy.
Here are the initially agreed on reward outputs:
Smuggling runs will run for 14 days, and require a minimum input of any of the following:
Outputs are further enhanced by amounts contributed to a run over the required thresholds (including drugs not related to the threshold that was met). The primary cap on rewards is cargo capacity.
This mean as currently implemented (not yet live) you get rewards that look like this: