Smuggling run rewards feedback
about 13 hours ago
VAELINN
20 Total Respect
VAELINN
20 Respect
about 13 hours ago
Responses
about 13 hours ago
TOMETH
197 Total Respect
TOMETH
197 Respect
about 13 hours ago
This base without upgrades?
half it and half it again.. i am talking the alcohol and cash amounts.
This looks more like a reward suitable for the higher end of the storage/capacity upgraded subs.
about 13 hours ago
A_MERCHANT
86 Total Respect
A_MERCHANT
86 Respect
about 13 hours ago
I think the rewards are WAY overturned
Alcohols too high and cash is too high.
The guns and mats aren't in a bad place.
about 13 hours ago
BENJAMINM
11 Total Respect
BENJAMINM
11 Respect
about 13 hours ago
as much as we all want that insane stock of booze and stuff on top of the cash, i feel like the rewards need to be reduced as we will end up with too much booze and coke that we wouldnt be able to use due to CD. this will cause a massive amount of it to end up on the market and make the prices crash due to the high supplies making the loss on prods even bigger than it already is.
Last Edited 10/11/2025, 00:01:06
about 12 hours ago
VAELINN
20 Total Respect
VAELINN
20 Respect
about 12 hours ago
Following up here, I am going to make a pass that takes item market prices into account when determining rewards. I will keep an eye on this post for further feedback though.
Thank you all who have contributed thus far.
about 8 hours ago
DISTXRTED
19 Total Respect
DISTXRTED
19 Respect
about 8 hours ago
This base without upgrades?
half it and half it again.. i am talking the alcohol and cash amounts.This looks more like a reward suitable for the higher end of the storage/capacity upgraded subs.
TOMETH - 09/11/2025, 23:48:46
Im with tom here, if this is base level. It should be toned down a bit I think.
TLDR: I need some feedback on a potential change to the rewards structure that is more balanced for inputs. Please weigh in in the comments.
Hello all,
I have made great progress on phase 2 of smuggling and am getting feedback from discussions in discord that the agreed on reward structure per input is a bit lofty and may cause some chaos in the economy.
Here are the initially agreed on reward outputs:
Smuggling runs will run for 14 days, and require a minimum input of any of the following:
Outputs are further enhanced by amounts contributed to a run over the required thresholds (including drugs not related to the threshold that was met). The primary cap on rewards is cargo capacity.
This mean as currently implemented (not yet live) you get rewards that look like this: