SuggestedNew university course?

5 months ago

ARISTOCAT

83 Total Respect

ARISTOCAT

83 Respect

5 months ago

I would suggest adding a university course that would allow you to own more narcos. Add you own suggestions below :) 👇 

"Never intterupt your enemy when they are making a mistake." -The Art of War-

Responses

5 months ago

ARK_CAPONE

15 Total Respect

ARK_CAPONE

15 Respect

5 months ago

Perhaps a course where you can extend your INT even further, maybe but that's a stretch if anything? (Could be named as a science course to expand your knowledge which will expand the INT capacity?)

Like said, it's a long stretch but at least it's something unique away from the other courses!

 
     

5 months ago

HWHISKEE

10 Total Respect

HWHISKEE

10 Respect

5 months ago

Expedition related classes makes the most sense to me for logical next courses to be added. Time reduction, run 4 expeditions instead of 3, increased rewards. That kind of stuff.

5 months ago

BIZZKIT

174 Total Respect

BIZZKIT

174 Respect

5 months ago

Expedition related classes makes the most sense to me for logical next courses to be added. Time reduction, run 4 expeditions instead of 3, increased rewards. That kind of stuff.

HWHISKEE - 07/11/2024, 23:45:21

Quoting to add my name to the 4th exped slot through edu courses suggestion, great idea IMO. A seperate exped edu course with varying rewards sounds a great addition to current uni courses.

2 months ago

BIZZKIT

174 Total Respect

BIZZKIT

174 Respect

2 months ago

New course concept - Builders apprentice.

Rewards could include:

●% increase in items stolen from construction (stacks with prestige and critical success, given the # of resources required for high end properties)

●Efficient construction - Plot purchases and building construction costs are reduced by X%. Construction time reduced by X%.

●Reduced upkeep costs.

●Increased upgrade rewards - vault capacity, gym gains, INT cap etc all gain a % increase.

This would be best tied in with the added ability to rent properties, encouraging more to be built for competition between landlords on prices, but I also realise this would be a large portion of work in itself. 

 

Last Edited 11/02/2025, 22:44:46

2 months ago

JACKSPARROW

-13 Total Respect

JACKSPARROW

-13 Respect

2 months ago

Many courses to think of it would be nice to have some added for more functionality in game to expand what is already here for example.

Elite Courses where the rich get richer 

1. Mug protection 2% = 7 days

2. Healing item timer to 14 hours = 14 days

3. Mug protection 4% = 20 days

4. Double Down Healing timer to 24hr = 28 days

5. Private Law gain access to leave prison = 45 days ( 2x per day at no cost )

 

Criminal Empire: time to do the smart choice

1. Foward thinking, all jobs increase output 2% = 7 days

2. Gone fishing, unlock pick pocket 50/50 chance to pick pocket somone or get caught and end up in prison = 14 days

3. Farmer's life, Weed production up 10% and new strains unlocked = 28 days

4. Escape artist, chance to break people out of prison = 48 days

 

Street Combat: not all Combat is fair

1. Swing low, Baseball bats have 100% Accuracy during Combat and 20% damage increase = 7days

2. Extra pockets, allow for medical items to be equipped during fights = 14 days

3. Fight club, unlock kicks along with fists and kicks having 100% Accuracy and 90% damage = 30 days

4. Kick them while they down, Chance to mug those you beat in a fight for 40% of cash on hand = 60 days

 

Some of these may not be accurate and can be adjusted but it's extras and I know not all will like these but it adds some extra things 

 

 

 

 

 

Last Edited 12/02/2025, 08:26:50

pirates of the caribbean jack sparrow gif | WiffleGif

2 months ago

7LUCKY7

31 Total Respect

7LUCKY7

31 Respect

2 months ago

I did have a thought recently during one of my achievement resets, i was thinking about addional courses for those wishing to play a certain style. 

Courses for:

Medics - to reduce costs energy further/med kits do more healing

Muggers - increased % (or something)

Traders - lower psting costs/passive % mug protection

Attacking focused players - small % increase to dmg/def etc with a small % chance for critcal hits

Sure everyone would eventually unlock all courses but it could add a new dimension to the current game play

"Nothing Cleans Like Fire" - 7lucky7 (2023)

2 months ago

RASHAN

57 Total Respect

RASHAN

57 Respect

2 months ago

Expedition related classes makes the most sense to me for logical next courses to be added. Time reduction, run 4 expeditions instead of 3, increased rewards. That kind of stuff.

HWHISKEE - 07/11/2024, 23:45:21


The increase of 6 region rerolls per day. I hate rolling 4 times and not getting the desired region..