New university course?
5 months ago
ARISTOCAT
83 Total Respect
ARISTOCAT
83 Respect
5 months ago
"Never intterupt your enemy when they are making a mistake." -The Art of War-
Responses
5 months ago
ARK_CAPONE
15 Total Respect
ARK_CAPONE
15 Respect
5 months ago
Perhaps a course where you can extend your INT even further, maybe but that's a stretch if anything? (Could be named as a science course to expand your knowledge which will expand the INT capacity?)
Like said, it's a long stretch but at least it's something unique away from the other courses!
5 months ago
HWHISKEE
10 Total Respect
HWHISKEE
10 Respect
5 months ago
Expedition related classes makes the most sense to me for logical next courses to be added. Time reduction, run 4 expeditions instead of 3, increased rewards. That kind of stuff.
5 months ago
BIZZKIT
174 Total Respect
BIZZKIT
174 Respect
5 months ago
Expedition related classes makes the most sense to me for logical next courses to be added. Time reduction, run 4 expeditions instead of 3, increased rewards. That kind of stuff.
HWHISKEE - 07/11/2024, 23:45:21
Quoting to add my name to the 4th exped slot through edu courses suggestion, great idea IMO. A seperate exped edu course with varying rewards sounds a great addition to current uni courses.
2 months ago
BIZZKIT
174 Total Respect
BIZZKIT
174 Respect
2 months ago
New course concept - Builders apprentice.
Rewards could include:
●% increase in items stolen from construction (stacks with prestige and critical success, given the # of resources required for high end properties)
●Efficient construction - Plot purchases and building construction costs are reduced by X%. Construction time reduced by X%.
●Reduced upkeep costs.
●Increased upgrade rewards - vault capacity, gym gains, INT cap etc all gain a % increase.
This would be best tied in with the added ability to rent properties, encouraging more to be built for competition between landlords on prices, but I also realise this would be a large portion of work in itself.
Last Edited 11/02/2025, 22:44:46
2 months ago
JACKSPARROW
-13 Total Respect
JACKSPARROW
-13 Respect
2 months ago
Many courses to think of it would be nice to have some added for more functionality in game to expand what is already here for example.
Elite Courses where the rich get richer
1. Mug protection 2% = 7 days
2. Healing item timer to 14 hours = 14 days
3. Mug protection 4% = 20 days
4. Double Down Healing timer to 24hr = 28 days
5. Private Law gain access to leave prison = 45 days ( 2x per day at no cost )
Criminal Empire: time to do the smart choice
1. Foward thinking, all jobs increase output 2% = 7 days
2. Gone fishing, unlock pick pocket 50/50 chance to pick pocket somone or get caught and end up in prison = 14 days
3. Farmer's life, Weed production up 10% and new strains unlocked = 28 days
4. Escape artist, chance to break people out of prison = 48 days
Street Combat: not all Combat is fair
1. Swing low, Baseball bats have 100% Accuracy during Combat and 20% damage increase = 7days
2. Extra pockets, allow for medical items to be equipped during fights = 14 days
3. Fight club, unlock kicks along with fists and kicks having 100% Accuracy and 90% damage = 30 days
4. Kick them while they down, Chance to mug those you beat in a fight for 40% of cash on hand = 60 days
Some of these may not be accurate and can be adjusted but it's extras and I know not all will like these but it adds some extra things
Last Edited 12/02/2025, 08:26:50
2 months ago
7LUCKY7
31 Total Respect
7LUCKY7
31 Respect
2 months ago
I did have a thought recently during one of my achievement resets, i was thinking about addional courses for those wishing to play a certain style.
Courses for:
Medics - to reduce costs energy further/med kits do more healing
Muggers - increased % (or something)
Traders - lower psting costs/passive % mug protection
Attacking focused players - small % increase to dmg/def etc with a small % chance for critcal hits
Sure everyone would eventually unlock all courses but it could add a new dimension to the current game play
"Nothing Cleans Like Fire" - 7lucky7 (2023)
2 months ago
RASHAN
57 Total Respect
RASHAN
57 Respect
2 months ago
Expedition related classes makes the most sense to me for logical next courses to be added. Time reduction, run 4 expeditions instead of 3, increased rewards. That kind of stuff.
HWHISKEE - 07/11/2024, 23:45:21
The increase of 6 region rerolls per day. I hate rolling 4 times and not getting the desired region..
I would suggest adding a university course that would allow you to own more narcos. Add you own suggestions below :) 👇