I think that once you're done with the int grind and buy a PE, there's not much to do besides stat grind and market manipulation.
So I thought about a Boss system where a random boss is assigned daily to players.
This would have a similar progression system to expeditions, but the mechanics would be different.
For starters, the rewards could give players unique items that you don't find anywhere else. From items that bypass the drug cd , to small amounts of stats.
What's more, the fights would require strategy. Each boss has different affinities. For example, some are weaker during the night, while others are stronger the older they are, etc.
These are just some loose ideas. It feels a bit similar to expeditions, so maybe instead of being a separate thing, it could actually be a part of the expeditions. Maybe the amount of narcos you have could also influence the success rates.
I think that once you're done with the int grind and buy a PE, there's not much to do besides stat grind and market manipulation.
So I thought about a Boss system where a random boss is assigned daily to players.
This would have a similar progression system to expeditions, but the mechanics would be different.
For starters, the rewards could give players unique items that you don't find anywhere else. From items that bypass the drug cd , to small amounts of stats.
What's more, the fights would require strategy. Each boss has different affinities. For example, some are weaker during the night, while others are stronger the older they are, etc.
These are just some loose ideas. It feels a bit similar to expeditions, so maybe instead of being a separate thing, it could actually be a part of the expeditions. Maybe the amount of narcos you have could also influence the success rates.