Endgame content: Boss fights
4 months ago
UTTOL
92 Total Respect
UTTOL
92 Respect
4 months ago
Responses
4 months ago
JUDDY
14 Total Respect
JUDDY
14 Respect
4 months ago
I love it R+ for me
3 months ago
JACKSPARROW
-10 Total Respect
JACKSPARROW
-10 Respect
3 months ago
I suggest we name the boss Ched 😂
20 days ago
DIABLO
1,150 Total Respect
DIABLO
1,150 Respect
20 days ago
The current fight system doesn't really lend itself to boss fights in any way since there's no concept of group attacks. It'd effectively just be wasting a given quantity of Energy until they're beaten.
I'll mark this as Not Planned for now because we've got a fairly sizable list of suggestions building in our roadmap but I'm happy to revisit the idea in future.
Creator of Cartel Empire, hope you enjoy!
I think that once you're done with the int grind and buy a PE, there's not much to do besides stat grind and market manipulation.
So I thought about a Boss system where a random boss is assigned daily to players.
This would have a similar progression system to expeditions, but the mechanics would be different.
For starters, the rewards could give players unique items that you don't find anywhere else. From items that bypass the drug cd , to small amounts of stats.
What's more, the fights would require strategy. Each boss has different affinities. For example, some are weaker during the night, while others are stronger the older they are, etc.
These are just some loose ideas. It feels a bit similar to expeditions, so maybe instead of being a separate thing, it could actually be a part of the expeditions. Maybe the amount of narcos you have could also influence the success rates.