ENERGY REGENERATION UNDER DONATOR STATUS
12 days ago
CASTIELWEISS
-6 Total Respect
CASTIELWEISS
-6 Respect
12 days ago
Responses
12 days ago
N_E_X_U_S
51 Total Respect
N_E_X_U_S
51 Respect
12 days ago
Increases a p2w environment which I am against. I think the additional 100 energy cap is enough in its current status.
12 days ago
KWYY
27 Total Respect
KWYY
27 Respect
12 days ago
Too pay to win like.
I've done the whole setting of alarms, waking up in the middle of the night to take xanax/spend e in Torn. I _really_ love the fact I don't have to do that here.
about 13 hours ago
EMPATHY
7 Total Respect
EMPATHY
7 Respect
about 13 hours ago
Waking up with Alarm to take a Xanax in the middle of the night! That is another level game commitment.
Hello guys,
As of today, ENERGY REGENERATION stands on 2 Minutes per 1 Energy.
- People with no Donator Status can have Maximum Cap 100 Energy after 3 Hours and 20 Minutes.
- People with Donator Status can have Maximum Cap 200 Energy in 6 Hours and 40 Minutes.
Roughly saying, the status can be usefull on a such occassions.
A. Developer
- Helps to maintain the server and development of the game.
B. Player
- Supporter Privilege Merits
- Can max out the opportunity to not lose energy regeneration if Player is unable to log in due to real life circumstances.
With these I find the marketing for the DONATOR STATUS can still be increased if the options below can be added:
A. Decrease the Energy Regeneration Tick; from 2 Minutes per 1 Energy to (1/1:30) Minute per 1 Energy.
- Highlighting the necessity of the Donator Status relating to Energy Regeneration.
- The clause of having the cap usefull to long time offliners might be also because of them waiting for the Energy Cap to max.
i. With this, we might have
a. an increase on Donator Pack Usage.
b. an increase to player count.
c. an increase to simultaneous log in count.
d. an increase to Donator Pack purchases.