Possible solutions for Production issue for higher rep players
about 1 year ago
CHUCKY
91 Total Respect
CHUCKY
91 Respect
about 1 year ago
Last Edited 17/08/2023, 17:23:00
Responses
about 1 year ago
RVENTRIS
31 Total Respect
RVENTRIS
31 Respect
about 1 year ago
Surely that simply means that ya'll are trying to do too much by yourselves? we don't need to have everything maxed out after all, even if thats what it feels like should be done. personally i already had to sell some production slots as time/finance made it impossible to keep up the resources to run them.
obviously i understand that as peeps level up they want to unlock more but perhaps thinking more strategically with narco placement is what will help more than anything else?
I am intrigued by your idea of being able to steal resources from players, but have concerns about how that could be implemented without making it hard for the lower levels who would then become easy targets for resources.
Jus' another dawg, runnin' with the pack.
about 1 year ago
CHUCKY
91 Total Respect
CHUCKY
91 Respect
about 1 year ago
I actually like the idea of not being ABLE to do things by ourselves. I think the lower levels should have a huge part in getting production for all of the community. And making it more difficult for higher levels or rep players to do things on their own. But higher rep players should reap more benefits. You know like ceo versus normal workers or real life cartels for that matter.
about 1 year ago
HUGEACKMAN
89 Total Respect
HUGEACKMAN
89 Respect
about 1 year ago
To be honest I think your last bullet point was the best idea in there. I think increasing the amount of resources you gain the higher level/rep/age you get would be a bad thing it would just create an even bigger gap between newer(ish) players and the oldest players. A gap that is already pretty extremely wide and hard to cross.
However making it the other way the YOUNGER you are the more resource you get may open for abuse of this idea and unnecessary inflation of the market.
I wish I had an idea to suggest here but this is truly going to be a conundrum if you ask me....
"I'm just an alien disguised as a dude having an existential crisis."
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about 1 year ago
CHUCKY
91 Total Respect
CHUCKY
91 Respect
about 1 year ago
Good point, although it would be the fault of New players flooding the market. The worst would happen would be very cheap fert or other prod items which would be alright cause Diablo has the resell value a heck a lot lower then current market... and honestly how hard is it to buy fert irl anyway?
Last Edited 17/08/2023, 17:35:10
about 1 year ago
RVENTRIS
31 Total Respect
RVENTRIS
31 Respect
about 1 year ago
(EDIT: probably not the right spot for it. But what if productions needed to be "started" like jobs do? but only once per day. they would instantly take however many supplies required for the number of units unlocked and would use as many narcos as the amount of units unlocked allows. so 1x docs office upto 5x narcos used for 24hrs for example. with this the supply issue isn't so bad because players then choose how much "effort" they want to put into each production each day.)
Last Edited 27/08/2023, 07:10:07
Jus' another dawg, runnin' with the pack.
There seems to be an upcoming supply issue for higher rep players.
They can get more productions but less and less time to collect those resources for the extra productions, often preventing them from even buying too many productions.
Here are some general solutions: