SuggestedPossible solutions for Production issue for higher rep players

about 1 year ago

CHUCKY

91 Total Respect

CHUCKY

91 Respect

about 1 year ago

There seems to be an upcoming supply issue for higher rep players.

They can get more productions but less and less time to collect those resources for the extra productions, often preventing them from even buying too many productions.

Here are some general solutions:

  • Allow "mugging" of personal players production stash (call it "raiding").
  • Allow production stashes to have a safekeeping area of sorts for balancing and/or only allow raiding when users are offline.
  • Create a formula for Job completion to take into account current Intelligence and/or Reputation to calculate amount collected for "production thefts"
  • As odd as it sounds, the gap could be allowed to become even bigger, allowing the low levels (players who OWN less productions)to be given alot more counts of production items per job as they gain more cartel followers! The more productions you buy the less you get from jobs because cartel followers would be busy doing other things.  Maybe even let all the lower level be the community that provide for the higher levels like in real life?  Obviously they could make the jump themselves if they bought more productions.  That would make a very dynamic market place!

Last Edited 17/08/2023, 17:23:00

Responses

about 1 year ago

RVENTRIS

31 Total Respect

RVENTRIS

31 Respect

about 1 year ago

Surely that simply means that ya'll are trying to do too much by yourselves? we don't need to have everything maxed out after all, even if thats what it feels like should be done. personally i already had to sell some production slots as time/finance made it impossible to keep up the resources to run them. 
obviously i understand that as peeps level up they want to unlock more but perhaps thinking more strategically with narco placement is what will help more than anything else?

I am intrigued by your idea of being able to steal resources from players, but have concerns about how that could be implemented without making it hard for the lower levels who would then become easy targets for resources.

Jus' another dawg, runnin' with the pack.

about 1 year ago

CHUCKY

91 Total Respect

CHUCKY

91 Respect

about 1 year ago

I actually like the idea of not being ABLE to do things by ourselves.  I think the lower levels should have a huge part in getting production for all of the community.  And making it more difficult for higher levels or rep players to do things on their own.  But higher rep players should reap more benefits.  You know like ceo versus normal workers or real life cartels for that matter.

about 1 year ago

HUGEACKMAN

89 Total Respect

HUGEACKMAN

89 Respect

about 1 year ago

To be honest I think your last bullet point was the best idea in there.  I think increasing the amount of resources you gain the higher level/rep/age you get would be a bad thing it would just create an even bigger gap between newer(ish) players and the oldest players.  A gap that is already pretty extremely wide and hard to cross. 


However making it the other way the YOUNGER you are the more resource you get may open for abuse of this idea and unnecessary inflation of the market.


I wish I had an idea to suggest here but this is truly going to be a conundrum if you ask me....

"I'm just an alien disguised as a dude having an existential crisis."

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about 1 year ago

CHUCKY

91 Total Respect

CHUCKY

91 Respect

about 1 year ago


However making it the other way the YOUNGER you are the more resource you get may open for abuse of this idea and unnecessary inflation of the market.

Good point, although it would be the fault of New players flooding the market.  The worst would happen would be very cheap fert or other prod items which would be alright cause Diablo has the resell value a heck a lot lower then current market... and honestly how hard is it to buy fert irl anyway?

Last Edited 17/08/2023, 17:35:10

about 1 year ago

RVENTRIS

31 Total Respect

RVENTRIS

31 Respect

about 1 year ago

I actually like the idea of not being ABLE to do things by ourselves.  I think the lower levels should have a huge part in getting production for all of the community.  And making it more difficult for higher levels or rep players to do things on their own.  But higher rep players should reap more benefits.  You know like ceo versus normal workers or real life cartels for that matter.

i agree with you there, but your original post states there is an upcoming supply issue which i feel could be rectified if the higher level players didnt have every single extra production bought and in use. like i said before i'm already having to choose which ones to buy or not simply due to time so can't understand why doing the same would be an issue for higher level players other than having a "I have rep and money so i buy it now" attitude instead of "what do i i have time and finance to keep supplied".


(EDIT: probably not the right spot for it. But what if productions needed to be "started" like jobs do? but only once per day. they would instantly take however many supplies required for the number of units unlocked and would use as many narcos as the amount of units unlocked allows. so 1x docs office upto 5x narcos used for 24hrs  for example. with this the supply issue isn't so bad because players then choose how much "effort" they want to put into each production each day.)

Last Edited 27/08/2023, 07:10:07

Jus' another dawg, runnin' with the pack.