Powerful Perks
12 days ago
A_MERCHANT
52 Total Respect
A_MERCHANT
52 Respect
12 days ago
Last Edited 20/05/2025, 14:58:51
Responses
11 days ago
KWYY
67 Total Respect
KWYY
67 Respect
11 days ago
I think these are great ideas (agree that some might be a tad OP) but it would bring something unique to tinker with. :)
Hey all, I had an idea for some additional perks for the Achievements. I understand this isn't new content but it came into my head on night shift tonight and I thought it was a good idea.
Please note: I am not a Developer, these perks could be wayyyyyyy overpowered. It's down to diablo if he wanted to implement them to balance them better. I'm running off 3 energy drinks and 4hrs sleep.
For these perks I'd call them powerful perks: but I'm sure someone can think of better names than me.
As for "Balancing" I thunk they should cost between 20-30 rewards points each, and be limited to only having 2 at a time
Now for the ideas:
1. Bank Transfer: Automatically adds any cash that was sent to you to the bank BUT you pay Double the fee(can be turned on and off from bank screen but to unequip you need to reset your perks)
2. Diablos Underground Invitation: Claim an invitation to the Backrooms of Diablos underground weapons. This provides access to a secret shop with a multitude of powerful weapons that have requirements for their uses.
Think a 50 cal sniper, but you need atleast 40% of your stats in Accuracy to wield it.
Or a minigun, which you need 40% strength to use
3. The Swindler: Gain double the amount of daily buys from the NPC Slots
4.The Gambler: Gain double the amount of Casino tokens per day
5. DeadEye: 10% Chance to crit on any hit- Doubling Damage that turn
6. K9 Unit- Can bring 2 dogs to combat
7. Market Manipulator- Avoid Market Fee every time you post market.
8. The Don- Order a Sicario to do a job for you- they have the same success rate you have and gain the same rewards but you will gain no experience for the job.- any jobs completed by the sicario will count for achievements
9. On the Payroll- Cash in 5 personal favors to get someone placed into solitary. This player can't use personal favors to leave jail. This lasts for 1 hr. Cooldown on the same player for 6hrs so you can't keep someone jailed forever
Some of these probably wouldn't be too hard to implement, while some would probably take a bunch of work, but I feel like it'd allow players to really create their own identity in game.