Idea to Make Territories Actually Matter – Capital System (HQ)
Right now, the whole "claim a zone then abandon it whenever" thing gets old fast. There's not really any reason to care about holding a territory long-term, especially when you can just teleport across the map and start fresh. It makes the whole system feel kinda hollow.
So here’s a simple fix that could add some real strategy and meaning: Let cartels pick one territory as their Capital.
How it works:
You choose one zone as your main base, your HQ.
The longer you hold it, the more bonuses it gives.
Think of it like a territory that levels up the more you defend it.
Some example bonuses:
Week 1: daily rep gain, slight defensive buffs to make it harder to take
Week 2-4: increase your member limit, maybe slight buffs to nearby zones
After a month: small TT income, better cooldowns, extra perks, etc.
Basically, the longer you hold it, the more your cartel actually benefits. It becomes a real home base, not just another tile to swap around.
Why it’s cool:
Gives you a reason to actually defend something, not just play territory hopscotch.
If someone takes your capital, it resets the bonuses, so it’s a real loss.
You could even add upgrades to it (like a cartel armory or something), just to make it even more worth investing in.
Why it matters:
Right now, it feels like everyone’s just pretending to be nomads, grabbing land, then ditching it when it gets annoying. A Capital system would make territory control feel like it has actual weight and identity. People would WANT to hold their turf and others would WANT to take it from them, simple as that.
Would make wars more intense, defense more important, and honestly just make the whole thing feel less like a mini-game and more like cartel warfare.
credit goes to : tigerelffor this amazing suggestion
Idea to Make Territories Actually Matter – Capital System (HQ)
Right now, the whole "claim a zone then abandon it whenever" thing gets old fast. There's not really any reason to care about holding a territory long-term, especially when you can just teleport across the map and start fresh. It makes the whole system feel kinda hollow.
So here’s a simple fix that could add some real strategy and meaning:
Let cartels pick one territory as their Capital.
How it works:
You choose one zone as your main base, your HQ.
The longer you hold it, the more bonuses it gives.
Think of it like a territory that levels up the more you defend it.
Some example bonuses:
Week 1: daily rep gain, slight defensive buffs to make it harder to take
Week 2-4: increase your member limit, maybe slight buffs to nearby zones
After a month: small TT income, better cooldowns, extra perks, etc.
Basically, the longer you hold it, the more your cartel actually benefits. It becomes a real home base, not just another tile to swap around.
Why it’s cool:
Gives you a reason to actually defend something, not just play territory hopscotch.
If someone takes your capital, it resets the bonuses, so it’s a real loss.
You could even add upgrades to it (like a cartel armory or something), just to make it even more worth investing in.
Why it matters:
Right now, it feels like everyone’s just pretending to be nomads, grabbing land, then ditching it when it gets annoying. A Capital system would make territory control feel like it has actual weight and identity. People would WANT to hold their turf and others would WANT to take it from them, simple as that.
Would make wars more intense, defense more important, and honestly just make the whole thing feel less like a mini-game and more like cartel warfare.
credit goes to : tigerelf for this amazing suggestion