I think we all agree that not all jobs are viable. Currently pretty much only robbery jobs are worth doing. I think we should make the other jobs provide value instead of just being there.
I also think that jobs could be a little bit more complex, such as:
Being able to select a risk level: each level would bring in more rewards at the cost of a higher failure chance
High risk levels could give us exclusive items. For instance: construction jobs drop structural steel, reinforced concrete, titanium nails, etc. You could use these to sell to Carlos for a nice reward
The other non robbery jobs really could drop items just like the robbery jobs: intimidation - Pfs; GTA: exclusive cars for expeditions, drug transport: alcohol and drugs, etc
BM and hacking: wayyyy more rep and cash
Right now only a handful of jobs provide value. The other ones don't really do anything and I would like to see more variety since jobs are kind of the backbone of this game
I think we all agree that not all jobs are viable. Currently pretty much only robbery jobs are worth doing. I think we should make the other jobs provide value instead of just being there.
I also think that jobs could be a little bit more complex, such as:
Right now only a handful of jobs provide value. The other ones don't really do anything and I would like to see more variety since jobs are kind of the backbone of this game