SuggestedCartel Vault and Taxes

21 days ago

JEI_HYUN

17 Total Respect

JEI_HYUN

17 Respect

21 days ago

Implementation of a vault for cartel use:

- Everyone can deposit money and withdraw from the total amount of cash the player has deposited over time. [Withdrawal clause added as suggested by KWYY]

- Upgradeable capacity using cash + cartel reputation

- Introduces taxes to members (everyone inside the cartel)

- The tax percentage depends on the Capo. Vice Capo may also be allowed to adjust this quantity, which can be removed or added by the Capo in the permissions section.

- The maximum tax percentage can be obtained by upgrading the Vault. (Example: Level 1 Vault = 1% tax, Level 2 = 2%, Level 3% = 3%, up to Level 5 = 5%. This is up for debate, and any suggestion is welcome.)

- Taxes apply to daily productions, expeditions, mugs, and robberies of the cartel members (This does not include market buys) [Amended to exclude trade between players and to include mugs as proposed by A_MERCHANT]

Example: 2.5% of the profit from the production profits of coke factories. 2.5% of the profit from the production profits of stills. Etc.

- Automatically deducts the amount from the person's cash-at-hand balance into the Vault whenever their payout time is set up

- Cartel Cash can be used by Capo and Vice Capo (if given permission)

- Taxes are OPTIONAL depending on the cartel's Capo. The decision to enable taxes will be up to the Capo.

 

Benefits:

- Can be used to host giveaways inside cartels or competitions (boosts cartel engagement and activity = PLAYER RETENTION in the game)

- Can be used for the needs of the cartel like cocaine, points, meds, and etc.

- Can be used for future cartel-related updates (Upgradeable territories or building in territories)

Last Edited 29/07/2025, 11:16:25

Responses

21 days ago

HUGEACKMAN

128 Total Respect

HUGEACKMAN

128 Respect

21 days ago

I like this idea mostly based on the fact I've been asking for a cash vault for cartel for probably over a year now.  

As my cartels armourer basically let me tell you the amount of pain in my *** it's been to run contests and payouts without a vault to track cash for the cartel.  

 

The cash vault can also give us better options into cartel robberies (or some similar cartel activities akin to OC on torn) 

 

I love this idea but as we've discussed the tax will be controversial so I suggest for this idea to be implemented with the taxing options being completely optional for cartels to set (or not set) by the capo

Last Edited 18/07/2025, 04:59:45

"Goodness is not goodness that seeks advantage. Good is good in the final hour, in the deepest pit, without hope, without witness, without reward. Virtue is only virtue in extremis."

20 days ago

A_MERCHANT

70 Total Respect

A_MERCHANT

70 Respect

20 days ago

I like this idea mostly

 

The taxing idea i dont like as much. I think it should be a thing but it shouldn't affect stuff like trades. Just from jobs and expeditions. Maybe mugs also? 

Its interesting and if upgrades to teritorys that costed cash came into play, or maybe some sort of Cartel Productions, it could be a great addition

20 days ago

KWYY

131 Total Respect

KWYY

131 Respect

20 days ago

I like the idea providing that it doesn't fall to 1/2 people to handle the actual banking (ie sending people their own money) like in Torn which is an utter PITA. Users must be able to withdraw their own cash.

9 days ago

JEI_HYUN

17 Total Respect

JEI_HYUN

17 Respect

9 days ago

Upping this after amending the proposal as per the replies above!