SuggestedSicario Concept

4 days ago

CIPHER

7 Total Respect

CIPHER

7 Respect

4 days ago

Hi, i wanted to pitch this idea that boosts sicarios. This idea is for players who wants a more militaristic cartel vs current

You're able to give sicarios armored vehicles and tanks that majorly boosts their attack but lowers their caution. Helicopters are also present, these include light helicopters as well as attack helicopters. The light helis increases speed and dps where as the attack helis improves attack and caution but lowers speed

 

Some vehicles:

APC:

BRDM/'BMP

M2 Bradley

Mamba

Fennek

 

Tanks:

M1A2

AMX-13RC

T-14 Armata

PL-01(Due to its stealth, It doesn't lower caution)

 

Helicopters:

Light:

MH-60+ Night Hawk which, like the PL-01, doesn't lower caution)

MH-6

KA-60 Kosatka

 

Attack Helicopters:

Mi-24 Hind-D

Ah-64

Ka-52 Alligator

Rooivalk

 

The idea behind this is giving player choices between two, since it doesn't affect pvp, its purely sicario based. Being more militaristic improves the chances of expeditions but has a pro and con it also gives them a chance to fight off a police raid with the added firepower. But players can also choose to follow the current. 

Differences:

Militaristic gives players more firepower, more armor but draws police attention to their expeditions

Current:

Less firepower but able to go unnoticed, leaving them to be done easier.

 

Naturally, these would be very expensive for obvious reasons, Tanks aren't exactly cheap and for players with a lot of money, they can afford to have a better armed cartel which boosts them.

 

PVP:

If they choose to, players can also equip a said vehicle which will improve their attack and armor rating but at the risk of loosing the vehicle or aircraft if they loose the battle, which makes players less likely to equip a 50mil helicopter for pvp

 

 

 

Responses

4 days ago

SHREDDERCHU

3 Total Respect

SHREDDERCHU

3 Respect

4 days ago

I don't know how it looks at end-game explorations yet, but being able to have specialized teams for some of the different explorations does sound interesting, and would make it make sense to have 5 teams unlike now.

This sounds like you're thinking of just having them as end-game stuff, but it could work having them through the ranks as well, where I know it's hard to have a high success rate team for your newest unlocked places.