Possible Cartel activity.
about 18 hours ago
TOMETH
187 Total Respect
TOMETH
187 Respect
about 18 hours ago
Last Edited 13/09/2025, 21:49:29
Responses
about 18 hours ago
JACE420
2 Total Respect
JACE420
2 Respect
about 18 hours ago
Hell yeah
about 17 hours ago
N_E_X_U_S
75 Total Respect
N_E_X_U_S
75 Respect
about 17 hours ago
Cannabis x68806
Where do I send it.
But isn't this the whole point of the drug den, and that just doesn't work because the price never goes up.
Last Edited 13/09/2025, 21:55:20
about 17 hours ago
VAELINN
8 Total Respect
VAELINN
8 Respect
about 17 hours ago
I like the idea, in my mind I expand it out to be a whole class of things called smuggling. And I would define it as an advanced type of expedition unlocked by a couple of different educations:
- Nautical smuggling
- Aeronautical smuggling
- Railway smuggling
- Subterranian smuggling
These would be advanced expedition type activities that require you to unlock them via different education courses. When unlocked you can select a type of production item to smuggle and a destination. The type of item and the destination largely determine the outcomes (you have a bit of control on the "type" of outcomes you get by the type of "inputs" you give to a degree). I could also see some new items that could enhance these to a degree or maybe update existing items to enhance them (mostly vehicle type items).
about 17 hours ago
TOMETH
187 Total Respect
TOMETH
187 Respect
about 17 hours ago
Cannabis x68806
Where do I send it.
N_E_X_U_S - 13/09/2025, 21:52:53
Exactly; this is kind of based on my previous idea, of a collective cartel activity, large quantities of productions/drugs can go somewhere and maybe it can rise in value.. like cannabis for example.
A narco sub, i think is a nice way to introduce a 'travel' idea, without it being boring and hindering the user experience.. by locking you out the game.. Maybe at the cost of the time of completion to be a lot more than 8 hours? But certainly, as like my previous suggestion, the research cost/time to build is a little more substantial.. Hence the uni course idea.
But the main takeaway like my previous ideas on cartel activities; is the amounts required is substantial, *not too much, but not too little, some balance will need to be done) and in line with it being a 'cartel-wide' activity.
But yes with nearly 70k weed, you need to shove that somewhere... and the deepest darkest corners of a narco sub.. sounds good to me.
about 17 hours ago
CHET45901
-121 Total Respect
CHET45901
-121 Respect
about 17 hours ago
I do think about cartel rob type. Like stealing bicycles, motor vehicles at start with group of 2 3, and increases till bank robberies.and we start every mission with points. Depending on people in group..
And it is good idea too, travelling will add some change to Every player Incl new and old.
Submarine taking some rescource, converting it to useful stuff depending on level of submarine, L1, L2..
And it may give good return depending on resource it use. Sometime , half and none.
Can hosp member of group, put in jail , reduce health if high level..
May sound like torn oc 2.0. But better than nothing. Atleast any idea can be turned and used more creatively..
about 17 hours ago
TOMETH
187 Total Respect
TOMETH
187 Respect
about 17 hours ago
I like the idea, in my mind I expand it out to be a whole class of things called smuggling. And I would define it as an advanced type of expedition unlocked by a couple of different educations:
- Nautical smuggling
- Aeronautical smuggling
- Railway smuggling
- Subterranian smuggling
These would be advanced expedition type activities that require you to unlock them via different education courses. When unlocked you can select a type of production item to smuggle and a destination. The type of item and the destination largely determine the outcomes (you have a bit of control on the "type" of outcomes you get by the type of "inputs" you give to a degree). I could also see some new items that could enhance these to a degree or maybe update existing items to enhance them (mostly vehicle type items).
VAELINN - 13/09/2025, 22:00:37
Yeah sounds good; it's just a shell of an idea. So i am hoping more people come in and start discussing it :) and we can block it out a bit.
about 17 hours ago
VAELINN
8 Total Respect
VAELINN
8 Respect
about 17 hours ago
I like the idea, in my mind I expand it out to be a whole class of things called smuggling. And I would define it as an advanced type of expedition unlocked by a couple of different educations:
- Nautical smuggling
- Aeronautical smuggling
- Railway smuggling
- Subterranian smuggling
These would be advanced expedition type activities that require you to unlock them via different education courses. When unlocked you can select a type of production item to smuggle and a destination. The type of item and the destination largely determine the outcomes (you have a bit of control on the "type" of outcomes you get by the type of "inputs" you give to a degree). I could also see some new items that could enhance these to a degree or maybe update existing items to enhance them (mostly vehicle type items).
VAELINN - 13/09/2025, 22:00:37Yeah sounds good; it's just a shell of an idea. So i am hoping more people come in and start discussing it :) and we can block it out a bit.
TOMETH - 13/09/2025, 22:03:35
Yup, just contributing my idea to it, I like the sound of it.
Research/uni course. Narco submarine/transportation of drugs.
Substantial cost, into research and building of a Narco submarine. This is to replace the idea of travel to various countries; in Torn, the difference being it does not lock you out of the game. Like the travel feature of Torn would have you do.
Put in drugs; like weed and cocaine (maybe other possible drugs in future). And you earn money based on the amounts transported. (like a big expedition but cartel related) So requires a good amount of extra drugs, that sit in players inventories.
Provides cash for cartel, and various other items. Has a chance to fail, and or sink? perhaps?
Feel free to add anything else to this suggestion
below. Thanks!