Consecutive jobs
3 days ago
BUBSTER
28 Total Respect
BUBSTER
28 Respect
3 days ago
Responses
2 days ago
SHREDDERCHU
23 Total Respect
SHREDDERCHU
23 Respect
2 days ago
I've always felt like there wasn't many good job options for when you're around and doing real life stuff for a couple of hours (especially early game), my first thought was to add more jobs to have a bigger variety of time the jobs take to complete, but this might work better.
I do think it would be a bit too OP to just be able to have 3 jobs stacked as soon as you start though, so I think it would need to be something unlockable. The standard way to do this would be hiding it behind a course in the university, but I think this is done too much already, so instead I will introduce my idea on how this could be implemented.
Job Planning implementation
When you're new to the game you're just learning the ropes, and you can only handle 1 job at a time, but as you start getting a handle on things you unlock job planning. Unlocked either by level or reputation thresholds, you can now plan ahead on what your next job should be, but planning multiple jobs ahead should be exponentially harder. So I would suggest either unlocking the next tier of job planning by increasing your level by the same set amount (e.g. 2 jobs at level 15, 3 jobs 30... etc., or by increasing your rep in an order of magnitude e.g. 2 jobs unlocked at 10k rep, 3 jobs at 100k... etc.)
I think the devs should decide how big the level jump needed or from what point in reputation the job planning should be unlocked, and what the max should be, but I believe this would be a better implementation than putting it behind education or having it unlocked at the start.
2 days ago
TOMETH
194 Total Respect
TOMETH
194 Respect
2 days ago
Bad suggestion, the difficulty in finding bot patterns, and therefore cheaters just increases when 3, out of the potential 4 jobs (not counting the fact you need to start one for 3 consecutive jobs to automatically start) is automated.
Diablo would have a headache going through logs to identify botters, when not ever action is manual.
Plus three jobs assuming you start the initial job, is easy to automate
I woke up at rediculous hours today, for whatever reason. (It happens at times) and if this was implemented right now, I would have essentially automated my entire night's worth of jobs. Construction jobs to be specific.
Easily 9/10 construction jobs before I have even decided if I should have frosties.. or krave, in the morning.
(Gawd damn, they are good)
Overall would be a net negative.
Last Edited 18/09/2025, 11:29:50
Maybe there is a downside i don't see but being able to select a job with the option to do it up to 3 times would be awesome.
If I were to do the agave job it allows an option to do it up to 3 times. As soon as the first successful completion it auto starts the second. A fail would stop and not start again.
3 I feel would be the max so it's not abused and you have players no longer logging in. Up to 3 means you still have to login multiple times a day.
Whatcha think?