Cartel Rep Inflation
5 days ago
SOMBRA_NEGRA
60 Total Respect
SOMBRA_NEGRA
60 Respect
5 days ago
Responses
5 days ago
THORN_IRONCLAD
-87 Total Respect
THORN_IRONCLAD
-87 Respect
5 days ago
i honestly dont like this idea
5 days ago
SOMBRA_NEGRA
60 Total Respect
SOMBRA_NEGRA
60 Respect
5 days ago
Currently, the game has very little direction beyond passive progression. Most of the time players are just watching numbers go up, with very few real negatives or consequences. Because of this, there is less tension and fewer meaningful long-term decisions being made.
Ill admit this is especially an issue for revive-focused factions. If they are targeted or pressured, they have limited ways to respond since their playstyle is meant to be passive and supportive rather than aggressive. They take on risk without having mechanics that properly support or reward that role.
Only thing I can think of is making revives grant Reputation gains as well.
5 days ago
CINYX
206 Total Respect
CINYX
206 Respect
5 days ago
i honestly dont like this idea
THORN_IRONCLAD - 25/12/2025, 18:47:45
Winterfell would fall before spring :P (see what I did there?)
On a more serious note - This idea needs more tweaking/modification but I agree that something needs to be done to get people out of the gym and start warring a bit more without risking territories
Feel free to message me regarding any questions you have about gameplay!
5 days ago
MRDEADNOTE
15 Total Respect
MRDEADNOTE
15 Respect
5 days ago
So basically be more like Torn? I jest ofc, but this does add a bit more flair for cartel fighting, raids too
Last Edited 25/12/2025, 22:49:26
Wanna know a secret? Here it is! WOLOLO!, Not that one? How about this one? THE CAKE IS A LIE! Are you a fan of Red Alert? try this one - Kirov Reporting
5 days ago
THORN_IRONCLAD
-87 Total Respect
THORN_IRONCLAD
-87 Respect
5 days ago
i honestly dont like this idea
THORN_IRONCLAD - 25/12/2025, 18:47:45Winterfell would fall before spring :P (see what I did there?)
On a more serious note - This idea needs more tweaking/modification but I agree that something needs to be done to get people out of the gym and start warring a bit more without risking territories
CINYX - 25/12/2025, 19:54:27
Nice reference 😉 Always appreciate good wordplay
4 days ago
THORN_IRONCLAD
-87 Total Respect
THORN_IRONCLAD
-87 Respect
4 days ago
Right now, Cartel Empire has a progression system where Reputation is only ever gained and never lost. While this makes growth feel rewarding, it has also led to an unintended side effect: cartels grow indefinitely, conflict has no long-term consequence, and peace becomes the optimal state of the game.
I’d like to propose a lightweight, controlled system where cartels can lose a small amount of Cartel Reputation when their members are attacked, in a way that adds real stakes without punishing new or casual players.
Example concept (numbers adjustable):
When a cartel member is successfully attacked:
Attacker gains Reputation (unchanged)
Defender’s cartel loses a very small fraction (e.g. 0.1%–0.3%) of Cartel Reputation
Losses are:
Reduced when attacking much weaker players. FF Multiplier
Disabled for brand-new players and Chavo status
Why This Improves the Game:
Makes wars and defense meaningful
Encourages cartel coordination and leadership
Adds strategic depth without hard punishment
Slows infinite Rep inflation
Chain Count
Reward
10
+3% Reputation gain for cartel members (15 minutes)
25
+2% Passive Accuracy (temporary, 15 minutes)
50
+10% increased hospital timers inflicted on enemies (15 minutes)
100
+5% Reputation gain for cartel members (30 minutes)
250
+25% increased hospital timers inflicted on enemies (30 minutes)
500
Temporary cartel-wide gym percentage bonus increase by 10%. To make up for the energy attacking.
SOMBRA_NEGRA - 25/12/2025, 18:27:41
Should be disabled for inactive accounts too 👀
Last Edited 26/12/2025, 11:21:16
Right now, Cartel Empire has a progression system where Reputation is only ever gained and never lost. While this makes growth feel rewarding, it has also led to an unintended side effect: cartels grow indefinitely, conflict has no long-term consequence, and peace becomes the optimal state of the game.
I’d like to propose a lightweight, controlled system where cartels can lose a small amount of Cartel Reputation when their members are attacked, in a way that adds real stakes without punishing new or casual players.
Example concept (numbers adjustable):
When a cartel member is successfully attacked:
Attacker gains Reputation (unchanged)
Defender’s cartel loses a very small fraction (e.g. 0.1%–0.3%) of Cartel Reputation
Losses are:
Reduced when attacking much weaker players. FF Multiplier
Disabled for brand-new players and Chavo status
Why This Improves the Game:
Makes wars and defense meaningful
Encourages cartel coordination and leadership
Adds strategic depth without hard punishment
Slows infinite Rep inflation
Chain Count
Reward
10
+3% Reputation gain for cartel members (15 minutes)
25
+2% Passive Accuracy (temporary, 15 minutes)
50
+10% increased hospital timers inflicted on enemies (15 minutes)
100
+5% Reputation gain for cartel members (30 minutes)
250
+25% increased hospital timers inflicted on enemies (30 minutes)
500
Temporary cartel-wide gym percentage bonus increase by 10%. To make up for the energy attacking.