Earn a small amount of CE from job failures
11 months ago
ASH
34 Total Respect
ASH
34 Respect
11 months ago
Last Edited 27/06/2024, 07:13:08
Responses
11 months ago
KVASSH
33 Total Respect
KVASSH
33 Respect
11 months ago
Makes sense, I agree :)
11 months ago
PRINCESSKYRA
40 Total Respect
PRINCESSKYRA
40 Respect
11 months ago
I've been thinking this too and it just makes sense tbh, can't wait for hours for a crime and get absolutely nothing from it
Blame Diablo
10 months ago
TYRAN
7 Total Respect
TYRAN
7 Respect
10 months ago
I agree with this
10 months ago
ARISTOCAT
83 Total Respect
ARISTOCAT
83 Respect
10 months ago
I like the idea.. it would however allow you to gain exp from jobs way out of your intelligence and global experience scope..
"Never intterupt your enemy when they are making a mistake." -The Art of War-
10 months ago
ERRANDO
45 Total Respect
ERRANDO
45 Respect
10 months ago
I like the idea.. it would however allow you to gain exp from jobs way out of your intelligence and global experience scope..
ARISTOCAT - 17/07/2024, 06:44:36
I doubt this will be a huge issue, since that will be limited to:
- GTA
- Transport drugs
- Construction Robbery
- Blackmail
- Hacking
All these take atleast an hour to complete. To earn a small percentage of XP or skill percentage would be very very minimal. Last GTA I succesfully did gave me 0,10% skill xp and 65k cash. If this idea would be implented at a high amount of reward when fail, say 5%, that would net me an increase in skill xp of 0,005% and 3.25k cash. The experience is ofcourse really bad and the cash even worse since I can get that in 3-4 intimidations taking 1/3 of the time :P
Hope this makes sense.
I like the idea though :)
I love cake.
10 months ago
K9ER
118 Total Respect
K9ER
118 Respect
10 months ago
I like the idea.. it would however allow you to gain exp from jobs way out of your intelligence and global experience scope..
ARISTOCAT - 17/07/2024, 06:44:36I doubt this will be a huge issue, since that will be limited to:
ERRANDO - 17/07/2024, 21:36:22
- GTA
- Transport drugs
- Construction Robbery
- Blackmail
- Hacking
All these take atleast an hour to complete. To earn a small percentage of XP or skill percentage would be very very minimal. Last GTA I succesfully did gave me 0,10% skill xp and 65k cash. If this idea would be implented at a high amount of reward when fail, say 5%, that would net me an increase in skill xp of 0,005% and 3.25k cash. The experience is ofcourse really bad and the cash even worse since I can get that in 3-4 intimidations taking 1/3 of the time :P
Hope this makes sense.
I like the idea though :)
Fairly sure the initial job skill matters the most, as jobs can very rapidly decrease in difficulty in the first few %. My intimidation goes all the way from "Very Risky" down to "Safe" (0% fail rate) at just 0.65%, or theoretically even less. Giving XP on failure would allow people to significantly bump up their success rate, without ever even succeeding.
10 months ago
ZOMBIE125
31 Total Respect
ZOMBIE125
31 Respect
10 months ago
I think it shoulf be limited to onlu slightly risky ones only sk people dont overuse it
Not sure if this will be a popular one but I'll post it anyway.
Earning a small amount of percentage from failing a job. Even if it's just 0.01%.
You still learn something and gain experience from failing something, you learn how to not do it next time. Some might even argue that in life you gain the most experience from your failures.
Either that or I'm bitter from failing GTA about 15 times in a row XD.