I'll admit it's a selfish suggestion that would directly benefit my playstyle, but I'm sure it'd be a welcome change for any aspiring Reviver for a revive to earn either a set, flat and modest amount of Rep per revive, or a larger or lesser amount of Rep depending on the recipients' remaining Hospital Time. I'd be super grateful for anything! 😊
Revives are rarely asked for and rarely needed, and while they are sometimes paid for by the recipient when given, I would argue that there's not much incentive otherwise. Earning Rep for yourself and your Cartel would be fair, and more valuable than cash or powder, especially considering the heavy Rep investment Cartels have to make in order to reduce the Energy cost of a revive to a point where they are 'worth' doing regularly.
It'd also help create a symbiosis between players who grind Rep with attacks, and those who grind Rep with revives.
Orrr, we could keep it as it is, and say that reviving should be a selfless act 😉
I'll admit it's a selfish suggestion that would directly benefit my playstyle, but I'm sure it'd be a welcome change for any aspiring Reviver for a revive to earn either a set, flat and modest amount of Rep per revive, or a larger or lesser amount of Rep depending on the recipients' remaining Hospital Time. I'd be super grateful for anything! 😊
Revives are rarely asked for and rarely needed, and while they are sometimes paid for by the recipient when given, I would argue that there's not much incentive otherwise. Earning Rep for yourself and your Cartel would be fair, and more valuable than cash or powder, especially considering the heavy Rep investment Cartels have to make in order to reduce the Energy cost of a revive to a point where they are 'worth' doing regularly.
It'd also help create a symbiosis between players who grind Rep with attacks, and those who grind Rep with revives.
Orrr, we could keep it as it is, and say that reviving should be a selfless act 😉