Make revivers attractive again!
2 days ago
CINYX
224 Total Respect
CINYX
224 Respect
2 days ago
Last Edited 31/01/2026, 18:17:47
Feel free to message me regarding any questions you have about gameplay!
Responses
2 days ago
VAELINN
82 Total Respect
VAELINN
82 Respect
2 days ago
As a person who would prefer a more support oriented playstyle (and who is in a reviver faction) I love this idea.
2 days ago
THORN_IRONCLAD
-77 Total Respect
THORN_IRONCLAD
-77 Respect
2 days ago
good one

2 days ago
CINYX
224 Total Respect
CINYX
224 Respect
2 days ago
Thanks guys! <3
Feel free to message me regarding any questions you have about gameplay!
1 day ago
BOONIESTEEP
88 Total Respect
BOONIESTEEP
88 Respect
1 day ago
With the scarcity of wars at the moment, this would give a great boost to reviving and the support-oriented playstyle
Overview
Revivers, healers, and support-oriented roles are a fundamental component of competitive systems in games that feature player-versus-player interactions. In Cartel Empire, reviving plays a critical role in sustaining combat activity and enabling strategic depth. However, the current incentive structure for revivers is limited, primarily consisting of optional monetary compensation or informal revive agreements.
This proposal outlines a system designed to better recognize and reward reviving as a core gameplay role by introducing a reputation-based incentive tied to successful revive actions.
Problem Statement
At present, reviving offers minimal progression incentives when compared to offensive or reputation-generating activities. As a result:
Fewer players specialize in reviving.
Reviving is often treated as a secondary or situational activity.
High-risk revives are not meaningfully differentiated from low-risk ones.
This creates an imbalance in role desirability and undermines the strategic importance of support-based playstyles.
Proposed Solution
Introduce a standardized reputation reward for each successful revive. The reward is based on the revive’s success probability, with lower success chances yielding higher reputation gains to reflect increased risk and skill.
The system follows a risk-versus-reward model and provides revivers with a clear, scalable progression path.
Reputation Reward Structure (Example Values)
100% revive chance → 100 reputation
90% revive chance → 130 reputation
50% revive chance → 220 reputation
10% revive chance → 350 reputation
This structure ensures:
Consistent baseline rewards for safe revives
Meaningful incentives for high-risk, low-success attempts
Clear differentiation between casual and dedicated revivers
Expected Outcomes
Increased player engagement with reviving mechanics
Greater role diversity within PvP environments
Improved availability of revivers during high-activity periods
Stronger alignment between risk, skill, and progression rewards
Conclusion
By introducing reputation rewards for successful revives, Cartel Empire can strengthen the value of support roles and encourage a more balanced ecosystem of playstyles. This system reinforces reviving as a legitimate progression path rather than a purely auxiliary activity, enhancing both strategic depth and player satisfaction.
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