Drug balance pass — Adderall & Cannabis
about 1 hour ago
VAELINN
1,300 Total Respect
VAELINN
1,300 Respect
about 1 hour ago
Responses
about 1 hour ago
BOONIESTEEP
337 Total Respect
BOONIESTEEP
337 Respect
about 1 hour ago
Glad to see the changes, making the drugs a serious contender to coke!
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9 minutes ago
EPICM
26 Total Respect
EPICM
26 Respect
9 minutes ago
The cannabis effects always felt too much for what it is. With the lower values encouraging frequent use while keeping in mind the od chance i think its in a really good spot now.
Two targeted tweaks landed after the Pharmacy Special Stock feedback threads. Full tables stay on the wiki; this is the short version of what you’ll feel in-game.
Adderall
Idea: make the study tab worth burning Drug CD for INT grinding, instead of always being worse than just stacking coke for energy. Best used by banking energy, popping Adderall, and dumping University in the 15-minute window. Stacking still works — respect the shared Drug bank.
For reference, at this bonus %, you should reduce the total number of days taken to max intelligence by 12-17 days depending on how you stack and use energy. You can stack up to four adderall for a 240% bonus, but the sweet spot will probably be stacking 2. See table below for some numbers.
Cannabis
Following community feedback (including Booniesteep’s “halve the 30/30 package” idea), Cannabis is now a shorter, more frequent job tool:
Same total job-time you can shave in a full day if you dump the Drug bank into weed — but you’ll burn more Cannabis doing it, the fail window clears faster between doses, and it’s a cleaner fit on shorter / prestiged jobs without eating a full hour of CD every pop.
Wiki
Feedback on whether Adderall finally feels like a real INT option, or whether Cannabis 15/15/30 still feels too hot or too cold — drop it in the replies. I will keep tuning based on feedback.