Cancelling a job (or restarting a job chain) should no longer send a “job completed” notification for the job you cancelled.
Job completion notifications are more reliable, and the message now matches what actually happened.
Better job completion messages
When a job finishes, the notification should now say one of:
Job successfully completed
Job failed
Jailed from job
Hospitalised from job
New notifications (off by default — opt in if you want them)
These are all turned off unless you enable them in Settings → Notifications:
Job Blocked (Jail / Hospital) Fires when your job timer finishes while you’re still in jail or hospital. The job can’t complete until you’re free, so this lets you know it’s waiting.
Expedition Completed Fires when one or more expeditions finish (success or fail). If several finish at once, you’ll get a single combined notification.
Trade Created Fires for you when another player starts a new trade with you.
Trade Pending Your Acceptance Fires when the other person has accepted and it’s your turn to accept or cancel.
Trade Accepted Fires when a trade is fully accepted and completed.
Attacked Fires when someone attacks you (including mug / hospitalise / fights that end in a draw). This can be frequent if you’re under attack often — turn it off anytime if it’s too noisy.
How to turn them on
Go to Settings → Notifications
Make sure notifications are enabled for your browser/device
Switch on any of the new options above that you want
Save
Existing notification types (job completed, job chain completed, territory war started, etc.) are unchanged unless you’ve already customised them.
If something still looks wrong after this, drop a reply with what you expected vs what you got and roughly when it happened. Thanks!
Hey everyone — I shipped some improvements to push notifications (including a fix for a long-standing job notification bug).
Related bug: Job notification bug and improvements
What’s fixed
Better job completion messages
When a job finishes, the notification should now say one of:
New notifications (off by default — opt in if you want them)
These are all turned off unless you enable them in Settings → Notifications:
Fires when your job timer finishes while you’re still in jail or hospital. The job can’t complete until you’re free, so this lets you know it’s waiting.
Fires when one or more expeditions finish (success or fail). If several finish at once, you’ll get a single combined notification.
Fires for you when another player starts a new trade with you.
Fires when the other person has accepted and it’s your turn to accept or cancel.
Fires when a trade is fully accepted and completed.
Fires when someone attacks you (including mug / hospitalise / fights that end in a draw). This can be frequent if you’re under attack often — turn it off anytime if it’s too noisy.
How to turn them on
Existing notification types (job completed, job chain completed, territory war started, etc.) are unchanged unless you’ve already customised them.
If something still looks wrong after this, drop a reply with what you expected vs what you got and roughly when it happened. Thanks!