Question regarding the Companion app
2 days ago
CINYX
332 Total Respect
CINYX
332 Respect
2 days ago
Feel free to message me regarding any questions you have about gameplay!
Responses
2 days ago
JACE420
4 Total Respect
JACE420
4 Respect
2 days ago
Ngl this be cool to have
2 days ago
CINYX
332 Total Respect
CINYX
332 Respect
2 days ago
Ngl this be cool to have
JACE420 - 07/09/2026, 23:47:32
I hope more players feel like that, it most certainly felt like that during the beta testing period. I got many positive feedbacks and also implemented almost every suggestion to make it as multidimensional as possible!
Feel free to message me regarding any questions you have about gameplay!
2 days ago
JACE420
4 Total Respect
JACE420
4 Respect
2 days ago
This might sound stupid or irrelevant but worth the shot ....... is it possible to add statistics that shows like stats or rep gained from natural energy and church boosters vs ones with drugs and alcohol.... idk if it be helpful in game play but was a something I thought might be interesting to have to se n compare stats
2 days ago
BARUNAVA
23 Total Respect
BARUNAVA
23 Respect
2 days ago
I only like the detailed notification of it. Which CE app lacks a lot. But for me its not worth it to pay that much
I hate online games where you have to interact with people. You eventually loose them and feel sad.
༼ つ ◕‿◕ ༽つ
1 day ago
CINYX
332 Total Respect
CINYX
332 Respect
1 day ago
I only like the detailed notification of it. Which CE app lacks a lot. But for me its not worth it to pay that much
BARUNAVA - 08/09/2026, 06:29:49
Thank you for the feedback Barunava! How much would you say is a reasonable price?
Feel free to message me regarding any questions you have about gameplay!
1 day ago
CINYX
332 Total Respect
CINYX
332 Respect
1 day ago
This might sound stupid or irrelevant but worth the shot ....... is it possible to add statistics that shows like stats or rep gained from natural energy and church boosters vs ones with drugs and alcohol.... idk if it be helpful in game play but was a something I thought might be interesting to have to se n compare stats
JACE420 - 08/09/2026, 05:15:42
I totally get where you are going and for me who loves statistics, I'd love to have that type of data as well. I might be wrong but I do not think its doable at this point unfortunately
Feel free to message me regarding any questions you have about gameplay!
1 day ago
JACE420
4 Total Respect
JACE420
4 Respect
1 day ago
I thought about the pricing and thought a possibility for the pricing could fall in two categories rep and gym stats maybe with sub categories below it based on amount rep / stats eg 1-100K REP as tier 1 and increase in increment based on overall current average player based active rep or gym stats .Basing in under one category will create some differing opinions alot as some players focus on rep while others entirely on gym / occasionally rep gains here n there for revive skills n so forth thus accounting for the various playing styles . Idk if that was a thought or something that can be done but be interesting if it was
1 day ago
CINYX
332 Total Respect
CINYX
332 Respect
1 day ago
I thought about the pricing and thought a possibility for the pricing could fall in two categories rep and gym stats maybe with sub categories below it based on amount rep / stats eg 1-100K REP as tier 1 and increase in increment based on overall current average player based active rep or gym stats .Basing in under one category will create some differing opinions alot as some players focus on rep while others entirely on gym / occasionally rep gains here n there for revive skills n so forth thus accounting for the various playing styles . Idk if that was a thought or something that can be done but be interesting if it was
JACE420 - 08/09/2026, 08:09:27
I haven't figured out a good calculation formula yet, so I'm definitely open to different ideas.
I was also considering basing the tiers on account age, but I'm not sure how well that would work. A lot of people take breaks from CE, while their account age continues to increase, so I don't know if age would really be a fair representation of how advanced or active someone's account actually is.
The idea of having separate tiers based on rep and gym stats is interesting though. It would probably make the pricing fairer for different playstyles, since some people focus heavily on rep while others mainly train and only gain rep occasionally for things like revive skills.
I'll have to think about how something like that could be calculated without making the system unnecessarily complicated. Or I could complicate it, its only my headache.
Feel free to message me regarding any questions you have about gameplay!
As many of you know, I've been working on something for Cartel Empire that I've been calling CE Companion. Cute name right?
Since I opened it for beta testing, I've added many more features, tweaked a lot of things, and even added a beautiful white theme (see pictures below).
What can it do?
Monitor your life, energy, hospital, jail & cooldowns
Get notifications while you're away from the game
Know when your job, expedition or cooldown is ready
Monitor Global, Trade & Cartel chat
Set custom keyword alerts for words you care about
See your cartel members and their current status
Quickly see who is ready for a revive
Track revive penalties and revive chances
Track cartel armoury usage including who is using what
View armoury stock and usage history
Follow cartel activity
Keep an eye on wars and recent attacks
Track your net worth, reputation, battle stats & points over time
View your inventory and account statistics
Have quick access to commonly used CE pages
Add your own custom shortcuts
And then there's the quality-of-life stuff
Configurable automatic refresh intervals
Manual refresh whenever you want
Notifications that continue working in the background
Fast polling mode if you want alerts as quickly as possible
Built-in notification testing so you can make sure everything works
Tools to help with Android battery optimization, which can otherwise interfere with background notifications
Separate notification controls for events, jobs, cooldowns, chat, etc.
Choose between ready-only notifications or countdown reminders
Customizable chat notification keywords
Multiple themes, including a Tommy/England-inspired theme
Built-in diagnostic logs if something goes wrong
Easily copy or send diagnostic logs for troubleshooting
API keys are stored locally on your device
Automatic handling of invalid API keys
Built-in privacy information
The app is read-only, meaning it monitors CE rather than performing actions on your account
Quick links to a large number of CE locations, so you can jump straight where you need to go
Add your own custom links for anything you frequently use
You can find the complete list of all features here
You can basically leave the app running and let it tell you when something actually matters instead of checking CE every 10 minutes.
I'm considering making CE Companion a paid service.
The rough idea I'm considering is somewhere around 2-5 million per day, depending on how far you've progressed in CE.
The basic idea would be that stronger/more experienced accounts pay more than newer accounts. I haven't decided on the exact tiers or prices yet, which is one of the things I'm trying to figure out with this post.
How would the signup/pricing work?
Because the price would depend on your account's current progression, I would need a way to determine which tier your account belongs to.
The signup process would roughly work like this:
1. Enter your API key
You enter your full CE API key into the app and press Sign Up.
2. CE Companion checks your account
The app makes an API request and retrieves the relevant account information, such as your battle stats and reputation.
3. You're placed into a pricing tier
Based on your current progression, your account is placed into a tier which determines your daily price.
For example, a newer account might fall into a cheaper tier, while a much stronger account would fall into a more expensive one.
4. You see your current price
The app tells you exactly what your current daily price would be before you pay anything.
This is important because your tier isn't necessarily permanent. As you progress in CE, your reputation and battle stats can increase, which could eventually move you into a higher tier.
5. You pay and get access
Once you've paid for the period, access to CE Companion is enabled and you can log in normally.
6. Renewals are reevaluated
When you want to extend your subscription, CE Companion would check your current reputation and battle stats again and reevaluate your tier.
So if you've progressed significantly since your previous payment, your price could increase. Likewise, the price would always be based on your account's current progression rather than what it was when you originally signed up.
I'm still working out the exact implementation and pricing, so nothing here is final. I'm mainly trying to determine whether the concept itself makes sense before I build a whole payment/tier system around it.
So... would you actually pay for it?
Would you pay 2–5M/day for access to CE Companion?
Would that feel:
Too expensive?
Reasonable?
And if you would pay for it, what would you consider a fair daily price?
I'm also interested in what features you consider must-have versus things you couldn't care less about.
The app is already functional. I'm mainly trying to figure out whether this is something people actually value enough to pay for before I commit to a pricing model and start building the infrastructure around it.
SCREENSHOT DUMP