Cannabis feedback
about 1 hour ago
VAELINN
1,109 Total Respect
VAELINN
1,109 Respect
about 1 hour ago
What should cannabis use look like
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Responses
about 1 hour ago
TOMETH
282 Total Respect
TOMETH
282 Respect
about 1 hour ago
This a awful idea; lets take agave farming at 15 minutes each job.
IF i chain 2 times, that's 30 minutes; if i have a 30 minute timer reduction on weed; and 30 minute drug cooldown with +10% increased chance to fail, on a rate that's already quite high on chaining as is. There's no real deficit??
just chain twice, pop the cannabis once, your timer is reduced to 0, you done 2 job completions, and added a 30 minute drug cooldown. Now all you do is chain another 2 times, wait it out naturally, your cooldowns are back to 0.
Rinse repeat.. and you gain 8 jobs in the hour rather than 4.
EDIT* Vae has explained it wouldn't carry over to the next job, but regardless. i still feel the risk aspect is too low, i think an hour drug cooldown for this. If your loking to complete your job early, and essentially immediately with some of the most lucrative robberies, it should sting a bit. and 30 or 45 minute cooldown isn't enough.
Last Edited 25/10/2026, 00:19:24

about 1 hour ago
GOON
27 Total Respect
GOON
27 Respect
about 1 hour ago
I'd be very cautious about this, I feel like most regular players are trying to get stronger so its a tough ask to sacrifice drug cd for job cd, but multi's might abuse the hell outta this, even if they get banned later the effect they might have on the market economy would already be done.
about 1 hour ago
VAELINN
1,109 Total Respect
VAELINN
1,109 Respect
about 1 hour ago
So essentially, people want it so, they can have a free job completion?? 2 job completions immediately on the table, say for example agave at 15 minutes each. Wait out the 10% job failure reduction, which tbh.. if chaining isn't going to be massive deterrence anyway.. chaining say 2 agave jobs together..
For them to wait out the timer doing another 2 chains, naturally. Then continue to do another 2 chains immediately completing 2 jobs again?
And the only real thing that is negative is gaining insane wealth throughout the day and no stats?
I dno man. This looks amazing for the the production market and personal wealth, if you don't give a damn for stats..
TOMETH - 25/10/2026, 00:01:58
To clarify, using cannabis once on a job of any length reduces that jobs time by 30 minutes. It does not run into the second job of a chain if the jobs are less than 30 minutes. So if you are in a chain of 3 agave robberies and use cannabis, your first job in the chain will complete immediately, and the second will suffer the -10%success rate but not finish any sooner unless you take another cannabis.
31 minutes ago
JARI
423 Total Respect
JARI
423 Respect
31 minutes ago
Personally think 30 minutes job reduction is too much and OP. I'd rather see 15 minutes job reduction.
I did 3 construction jobs in a little over 45 minutes. Makes the grind too easy while only sacrificing 10% success rate if you plan it right.
That said, I am glad cannabis now does something good for job based players.
.
Following up on the cannabis changes, I got some feedback in discord that it may be better to have the 30 minute reduction and a 30 minute cooldown instead of a 45 minute cooldown.
I am putting a poll together here to get community consensus on what direction you think cannabis should go in. Please feel free to elaborate in the comments if you have an opinion not listed.