We should increase intel cap
26 days ago
MROIL
-26 Total Respect
MROIL
-26 Respect
26 days ago
Last Edited 03/08/2025, 22:03:30
Responses
26 days ago
MROIL
-26 Total Respect
MROIL
-26 Respect
26 days ago
1st person to max intel gets special Mroil priveleges also 😳
26 days ago
A_MERCHANT
76 Total Respect
A_MERCHANT
76 Respect
26 days ago
Im not a massive fan of increasing the Int Cap that high at once.
It gives older players a massive advantage cuz they can just gallop ahead of everyone else.
The ideas within it aren't bad tho, I just don't know if its a great idea to be behind int
26 days ago
A_MERCHANT
76 Total Respect
A_MERCHANT
76 Respect
26 days ago
1st person to max intel gets special Mroil priveleges also 😳
MROIL - 03/08/2025, 20:33:35
Now this i can get behind
26 days ago
N_E_X_U_S
74 Total Respect
N_E_X_U_S
74 Respect
26 days ago
Not bad ideas, but link to rep or university courses. Int cap should only affect battle stats. Or are you saying battle stats aren't affected and this is just on top?
26 days ago
SOMBRA_NEGRA
45 Total Respect
SOMBRA_NEGRA
45 Respect
26 days ago
Right now, leveling up in CE mostly provides health and achievement milestones, but beyond that, it often feels more like a liability than a reward. Players deliberately stall their level progression because higher levels mean becoming easier targets without receiving meaningful power gains in return.
We can flip this by tying level-ups directly into stat growth potential. Imagine if each level granted +1 Intelligence. Suddenly, that long grind of 10,000 attacks isn't just about rep or chaining..it’s also about earning a stat that pays you back.
+1 / + 2 or +3 INT per level = long-term gym gains
Encourages natural progression through attacks and rep gain
Helps offset the energy cost of attacking by boosting training returns
Makes leveling up a strategic advantage, not a vulnerability.
This gives purpose to climbing the ladder and makes the decision to push for levels strategic rather than something to avoid.
Players would chase levels again; not just for health, but for the compounding gains that make every attack and stat point feel earned.
Last Edited 04/08/2025, 03:58:13
26 days ago
MROIL
-26 Total Respect
MROIL
-26 Respect
26 days ago
Im not a massive fan of increasing the Int Cap that high at once.
It gives older players a massive advantage cuz they can just gallop ahead of everyone else.
The ideas within it aren't bad tho, I just don't know if its a great idea to be behind int
A_MERCHANT - 03/08/2025, 20:35:06
oh yeah, no I'm just throwing a random number out there. it doesn't HAVE to be 10k, it's just a random idea I had.
26 days ago
MROIL
-26 Total Respect
MROIL
-26 Respect
26 days ago
Not bad ideas, but link to rep or university courses. Int cap should only affect battle stats. Or are you saying battle stats aren't affected and this is just on top?
N_E_X_U_S - 03/08/2025, 20:54:19
one of the things I mentioned for it was battle stat gain increase by 1% per 1000 intel, but the other ideas are just basically bonuses, and complete new parts of the game that COULD be a good idea to look into.
26 days ago
N_E_X_U_S
74 Total Respect
N_E_X_U_S
74 Respect
26 days ago
Not bad ideas, but link to rep or university courses. Int cap should only affect battle stats. Or are you saying battle stats aren't affected and this is just on top?
N_E_X_U_S - 03/08/2025, 20:54:19one of the things I mentioned for it was battle stat gain increase by 1% per 1000 intel, but the other ideas are just basically bonuses, and complete new parts of the game that COULD be a good idea to look into.
MROIL - 03/08/2025, 21:11:56
I missed that point! Linking with Sombra I think levelling, rep and int could be used on a wider scale and there's some decent ideas in that mix.
26 days ago
JACE420
1 Total Respect
JACE420
1 Respect
26 days ago
Another good idea with be rather than making a 10 k cap for intelligence how about Diablo sets a prestige per every 1000 like how we have for jobs making it the its a harder going as the prestige increase, the higher the prestige the harder the grind Giving old players an incentive to work to while also allowing new players not to fall to far behind
25 days ago
INCEL
61 Total Respect
INCEL
61 Respect
25 days ago
Higher int cap do sound great, but 10k is just insane as we only have 1.2k maximum atm, we should only increase 50-100 in every one or two years. Therefore me more like about adding new properties for it, as dan's suggestion, to motivate people start construction robbery again, this could motivate properties renting market as well.
As for the benefits, they sounds great but shouldn't binding with int, as it already really useful. It could be relative with levels, as somba mentioned in here.
edit: add links
Also there has an separate idea, remove the hard int cap and use the soft one instead, let int grinding reduce hugely after you pass the int cap(like -90% every 10 int passing the int cap, and it sackable, just for example), as well as any int u got in courses.
Last Edited 04/08/2025, 07:06:05
Last Edited 06/09/2420, 06:09:42
EDIT: btw yall, 10k is just an arbitrary number. point is, to increase intel, and along with it, it unlocks more things than just gym train boost.
Basically my idea is that by increasing the cap from 1200 to say 10,000, it's a trickle down effect that will add more much gameplay, with just this one change-