SuggestedWe should increase intel cap

26 days ago

MROIL

-26 Total Respect

MROIL

-26 Respect

26 days ago

EDIT: btw yall, 10k is just an arbitrary number. point is, to increase intel, and along with it, it unlocks more things than just gym train boost.

 

Basically my idea is that by increasing the cap from 1200 to say 10,000, it's a trickle down effect that will add more much gameplay, with just this one change-

  • Property upgrades of intel cap now stretched further, so them rich old players can use their billions- although instead of adding new properties, perhaps change it so the PE at max intel upgrades gets the 10k intel unlock, and the other properties below that are 9k, 8k, 7k etc.
  • At every "1000" mark up to 10,000, it can increase gym stat gains by 1% for a total of 10% bonus in gains at max intel.
  • Intel at 2k unlocks say, bounty protection for x amount of hours feature
  • intel at 3k unlocks stat spying (again, just another idea)
  • intel at 4k unlocks new shop items
  • intel at 5k has a chance of doubling a drug effect
  • intel at 6k unlocks bank interest
  • intel at 7k maybe increase a steriod, where if you buy it on black market for 100m, you can increase any 1 stat by 10% of the total it is currently at
  • at 8k intel, perhaps it introduces crafting- we can now combine low quality alc like 6 beers for a CHANCE to make it a racilla, or combining 5-10 coke into a uncommon item such as velvet mystery gift, or a mini supporter pack, or an entirely new item just for collection display purposes.
  • at 9k, perhaps unlocks a jail break feature that costs energy and if you fail, you don't spend more time but you have to pay money (idk i'm just making ideas)
  • at 10k max, introduce a reset feature, say maybe a level reset where you can become lvl 1 again, but is limited to one per account. 
  • maybe intel training instead of taking energy, now takes life instead (idk im just making up ideas here lol)
  • EDIT: oh also maybe at 10k intel, maybe there is a button we can all push, that if the vast majority of players agree, it resets the whole site and blows up and we start over (jk)

Last Edited 03/08/2025, 22:03:30

Responses

26 days ago

MROIL

-26 Total Respect

MROIL

-26 Respect

26 days ago

1st person to max intel gets special Mroil priveleges also 😳

26 days ago

A_MERCHANT

76 Total Respect

A_MERCHANT

76 Respect

26 days ago

Im not a massive fan of increasing the Int Cap that high at once. 

It gives older players a massive advantage cuz they can just gallop ahead of everyone else. 

The ideas within it aren't bad tho, I just don't know if its a great idea to be behind int

26 days ago

A_MERCHANT

76 Total Respect

A_MERCHANT

76 Respect

26 days ago

1st person to max intel gets special Mroil priveleges also 😳

MROIL - 03/08/2025, 20:33:35

Now this i can get behind

26 days ago

N_E_X_U_S

74 Total Respect

N_E_X_U_S

74 Respect

26 days ago

Not bad ideas, but link to rep or university courses. Int cap should only affect battle stats. Or are you saying battle stats aren't affected and this is just on top?

26 days ago

SOMBRA_NEGRA

45 Total Respect

SOMBRA_NEGRA

45 Respect

26 days ago

Right now, leveling up in CE mostly provides health and achievement milestones, but beyond that, it often feels more like a liability than a reward. Players deliberately stall their level progression because higher levels mean becoming easier targets without receiving meaningful power gains in return.

We can flip this by tying level-ups directly into stat growth potential. Imagine if each level granted +1 Intelligence. Suddenly, that long grind of 10,000 attacks isn't just about rep or chaining..it’s also about earning a stat that pays you back.

+1 / + 2 or +3 INT per level = long-term gym gains

Encourages natural progression through attacks and rep gain

Helps offset the energy cost of attacking by boosting training returns

Makes leveling up a strategic advantage, not a vulnerability.

This gives purpose to climbing the ladder and makes the decision to push for levels strategic rather than something to avoid.

 Players would chase levels again; not just for health, but for the compounding gains that make every attack and stat point feel earned.

 

 

Last Edited 04/08/2025, 03:58:13



26 days ago

MROIL

-26 Total Respect

MROIL

-26 Respect

26 days ago

Im not a massive fan of increasing the Int Cap that high at once. 

It gives older players a massive advantage cuz they can just gallop ahead of everyone else. 

The ideas within it aren't bad tho, I just don't know if its a great idea to be behind int

A_MERCHANT - 03/08/2025, 20:35:06

oh yeah, no I'm just throwing a random number out there. it doesn't HAVE to be 10k, it's just a random idea I had.

26 days ago

MROIL

-26 Total Respect

MROIL

-26 Respect

26 days ago

Not bad ideas, but link to rep or university courses. Int cap should only affect battle stats. Or are you saying battle stats aren't affected and this is just on top?

N_E_X_U_S - 03/08/2025, 20:54:19

one of the things I mentioned for it was battle stat gain increase by 1% per 1000 intel, but the other ideas are just basically bonuses, and complete new parts of the game that COULD be a good idea to look into.

26 days ago

N_E_X_U_S

74 Total Respect

N_E_X_U_S

74 Respect

26 days ago

Not bad ideas, but link to rep or university courses. Int cap should only affect battle stats. Or are you saying battle stats aren't affected and this is just on top?

N_E_X_U_S - 03/08/2025, 20:54:19

one of the things I mentioned for it was battle stat gain increase by 1% per 1000 intel, but the other ideas are just basically bonuses, and complete new parts of the game that COULD be a good idea to look into.

MROIL - 03/08/2025, 21:11:56

I missed that point! Linking with Sombra I think levelling, rep and int could be used on a wider scale and there's some decent ideas in that mix. 

26 days ago

JACE420

1 Total Respect

JACE420

1 Respect

26 days ago

Another good idea with be rather than making a 10 k cap for intelligence how about Diablo sets a prestige per every 1000 like how we have for jobs making it the its a harder going as the prestige increase, the higher the prestige the harder the grind Giving old players an incentive to work to while also allowing new players not to fall to far behind 

25 days ago

INCEL

61 Total Respect

INCEL

61 Respect

25 days ago

Higher int cap do sound great, but 10k is just insane as we only have 1.2k maximum atm, we should only increase 50-100 in every one or two years. Therefore me more like about adding new properties for it, as dan's suggestion, to motivate people start construction robbery again, this could motivate properties renting market as well.

As for the benefits, they sounds great but shouldn't binding with int, as it already really useful. It could be relative with levels, as somba mentioned in here.

edit: add links

Also there has an separate idea, remove the hard int cap and use the soft one instead, let int grinding reduce hugely after you pass the int cap(like -90% every 10 int passing the int cap, and it sackable, just for example), as well as any int u got in courses.

Last Edited 04/08/2025, 07:06:05

Last Edited 06/09/2420, 06:09:42