SuggestedAgilty Based Gear Ideas

22 days ago

A_MERCHANT

76 Total Respect

A_MERCHANT

76 Respect

22 days ago

Hey all!

I have some ideas for the agility based gear that could be added to the game.

I am gonna list them in order of rank 1 items to rank 9 items (not that im gonna do 9, but just to give power level)

Item 1- Sneakers- Provide 0 armor and 105 Agilty Stat- Rank 1 Gear

Items 2- Air Pilot Wing Suit- Provides 10 Armor and 115 Agility - Around rank 3-4

Item 3- Spec Ops Suit- Provides 30 armor and 130 Agility. Agility equivalent to the FBA. Provides a decent boost to Agility while still giving a little armor. 

Note: I added armor to it, as Defence Mains can still choose to use Agility, so I think agil mains should still have a little defence. 

Feel free to leave some comments, maybe a few more items to fill out the ranks with it.

Edit: Had a few discussions with Tometh at one point, just spit balling ideas.

Could add status effects to attacks, either as a new weapon archetype like knifes or katanas with bleeding damage or Crits.

Or in the calculation for Agil vs Acc have a separate calc for a chance to multi hit.

All just ideas, and im just a guy, so no regards for balance here but the devs are good enough to actually work through stuff like that

 

 

 

 

 

Last Edited 17/08/2025, 21:24:10

Responses

20 days ago

HUGEACKMAN

134 Total Respect

HUGEACKMAN

134 Respect

20 days ago

I have no good ideas to add here but agility most certainly needs some love and is by far the weakest stat (even though that shouldn't really be a thing).  Upvoted for the cause 

"Goodness is not goodness that seeks advantage. Good is good in the final hour, in the deepest pit, without hope, without witness, without reward. Virtue is only virtue in extremis."

20 days ago

INCEL

61 Total Respect

INCEL

61 Respect

20 days ago

Just thought a idea might good for this, how about rework the formula of how agility work?

Current it is 16:1 (against the opponent's accuracy) to fully avoid every single hit, but it let agility don't have any advantage against full defenses built, since defense have lots of stuff to help, like velvet, armory, max health etc.

How about increase it into 8:1 to further increase the benefits of agility, but reduces 0-20% of agility every turn(multiplication every turn, not addition like drug debuff)?

It could help the agility mains more easily to avoid hits in first few turns, not just completely relying on RNGesus.

edit:

The "0-20% of agility every turn" I meant reduce a random amount between 0-20%, sorry for misunderstood.

for reduce 10% each turn, u still have 90%^5 ≈ 59.05% in turn 6, and approximately 38.74% in turn 10.

for reduce 15% each turn, u still have 85%^5 ≈ 44.37% in turn 6, and approximately 23.16% in turn 10.

The number could be adjusted for more balanced, this also could make some difference between defense and agility.

Also maybe the level also affects it? like reduce 30% for level 1, but 15% for level 100, etc.

Last Edited 12/08/2025, 17:28:10

Last Edited 06/09/2420, 06:09:42