Cartel Jobs
3 days ago
TNS
18 Total Respect
TNS
18 Respect
3 days ago
Last Edited 26/08/2025, 15:26:35
Responses
3 days ago
GARTH15
3 Total Respect
GARTH15
3 Respect
3 days ago
i like it
2 days ago
DBLUESKY
1 Total Respect
DBLUESKY
1 Respect
2 days ago
Its like an Organized crime just like in Torn. This idea is great incomewise and paricipation wise.
2 days ago
TNS
18 Total Respect
TNS
18 Respect
2 days ago
I have never played Torn, so I actually have nothing to compare my idea to. 🤷
But I guess, if my idea has tweaks and improvements, it can turn out great, because Cartel, is about doing stuff together.
Hello everyone.
Since I have played Cartel Empire, I have noticed, that the game is mostly Single Player oriented.
Therefore I wanted to Suggest Cartel Jobs.
IDEA:
Cartel Jobs:
There is given options like in the normal Jobs.
Robberies / Armoury/ Distillery / Pharmacy/ Antiques / Vehicles / Drugs
etc, whatever the option.
Player chooses one option and can add up to 5 cartel members. (how many total, can be changed.)
Succession of the Job depends on how strong is each player individually + tier of items for the job used (see below in Additions)
Every player that I choose, should receive option to Accept/Refuse to take part in the job.
Succession rate in % is only available, once player accept the job. Before the player accept's it, leaves it as intrigue.
If % is up to 100 even with 2-3 players out of 5, the share will be bigger between them.
It is possible, that even 5 players will not get 100%, up to how the system will be worked out.
Outcome:
After Job is done - Any items will be added to Cartel Inventory (Example if team members rob Armory - items like guns or armour will be then added in Cartel Warehouse). Only cash will be distributed around each participant.
This way, cartel players are topping up warehouse with good items.
Reputation gained from Cartel Jobs, will go to cartel's reputation, not to individual ones.
Additions:
There is a choice to pay a lump of sum to start this job. (harder the job, more cash it requires)
There is a choice to use gear from inventory, which after the job will be destroyed. Only items from inventory will count, and not the ones you have equipped, since after the job it will be destroyed. (Vehicle, weapon, armour, additional (granades, first aids)) % of success is better, if you choose higher tier items, rather than baseball bats. :D
Cooldown after each job, even if failed.
Interseting addition - designation of the job for each player.
Player 1 - Driver ( if chosen tier 1 car from inventory, then it is possible to fail)
Player 2 - Ammunitions expert ( Better gun/armour choice)
Player 3 - First Aider ( better first aid choice)
Player 4 - Crowd Control ( Better gun/armour choice )
Player 5 - Explosives expert ( better granade choices )
The more you do the job in the same role, the more experienced you got. So if you swap a spot it is different %.
Also, choose spots wisely, cause in each job it is important to fill all spots. :)
Thank you for your time reading my suggestion.