I think I have a small idea that might be fun to add to cartels.
Cartel Item Collection Missions, (Idea still needs to be fleshed out a bit/and the title)
They would be Weekly tasks where the cartel would get random timed missions to collect items. For instance the team would have to collect 1000-3000 Baseball bats. The mission timeline would be about a week. If completed the cartel could receive upgrade items (enhancements) It would be a bit like the "scrapping" update. But this way the items that new memebers get will become more valuable.
It would encourage cartels to be active and contribute to some kind of goal. There's a bit more that would need to be planed becuase the Weekly Item Mission would need to be dynamic based on members in the cartel, and their levels. The stronger the cartel the more valuable the items required like 100-200 Scars.
Im just thinking of ways to make the game fun for new accounts and keep older accounts engaged. Rather then just sign in and train then log out.
Obviously its just an idea, and maybe this idea would have negatives, (item costs would raise) but i think overall if deployed properly it would generate better wealth. While making newer players valuable to the team (Not that they arent, just saying)
Anyway I just wanted to share the idea, it's something I haven't seen in any other games that i have played. And i want to help! :)
Hello CE,
I think I have a small idea that might be fun to add to cartels.
Cartel Item Collection Missions, (Idea still needs to be fleshed out a bit/and the title)
They would be Weekly tasks where the cartel would get random timed missions to collect items. For instance the team would have to collect 1000-3000 Baseball bats. The mission timeline would be about a week. If completed the cartel could receive upgrade items (enhancements) It would be a bit like the "scrapping" update. But this way the items that new memebers get will become more valuable.
It would encourage cartels to be active and contribute to some kind of goal. There's a bit more that would need to be planed becuase the Weekly Item Mission would need to be dynamic based on members in the cartel, and their levels. The stronger the cartel the more valuable the items required like 100-200 Scars.
Im just thinking of ways to make the game fun for new accounts and keep older accounts engaged. Rather then just sign in and train then log out.
Obviously its just an idea, and maybe this idea would have negatives, (item costs would raise) but i think overall if deployed properly it would generate better wealth. While making newer players valuable to the team (Not that they arent, just saying)
Anyway I just wanted to share the idea, it's something I haven't seen in any other games that i have played. And i want to help! :)
have a good day everyone