Revive buff
1 day ago
DICTATER
125 Total Respect
DICTATER
125 Respect
1 day ago
O
Let Down
Radiohead
0:00 0:00
Playlist
Lyrics — Let Down
Transport, motorways and tramlines
Starting and then stopping
Taking off and landing
The emptiest of feelings
Disappointed people
Clinging onto bottles
Let down and hanging around
Crushed like a bug in the ground
Let down and hanging around...
Starting and then stopping
Taking off and landing
The emptiest of feelings
Disappointed people
Clinging onto bottles
Let down and hanging around
Crushed like a bug in the ground
Let down and hanging around...
The revive rework of giving reputation upon success was great but still way lacking economy value.
My opinion by making the success rate fixed based on the skill level will encite people to make use of their energy to reviving for money rather than training or attacking.
This also impacting economy by circulating the money for even more purposes and giving its actual value more transparent.
Remove maximum attempt of revive daily.
Change the base success of
0-10 skill to 55% of success.
10.1-25 to 65% of success.
25.1-50 75% of success.
51-75 85% of success.
75-99.9% 95% of success.
100 skill for 99% of success.
I also think each progress need to increase the success rate dynamically rather than an actual fixed range of skill level and percentage like INT progress :D