SuggestedNew Production Idea

1 day ago

DAS_LOBOTOMIST

4 Total Respect

DAS_LOBOTOMIST

4 Respect

1 day ago

Dispensary rep requirement 500k, 1m, 1.5m, 2m. Max 4.

 

Required items 100 Weed.

 

Rewards 

Cash 1m-1.5m per Dispensary.

 

2-10 Edibles. Item effect double energy regen for 1 hour. Drug cool down 3 hours. 0.1% chance at OD.

 

This gives more incentive to rep farm past 1m. Decent weed sink aside from submarine. New drug item that compares to coke, but energy over time vs energy immediately. EoT can stack with world buff giving quadruple energy. Could help stabilize drug economy. Edibles count the same as coke when put into the Sub.

 

Responses

1 day ago

_X_

0 Total Respect

_X_

0 Respect

1 day ago

I think this is a great idea. It gives a lot more use to cannabis as a whole aside from just dumping it in to the submarine and gives another alternative aside from coke! 

With 50,000 attacks also being an achievement this give an additional reason to grind out rep!

1 day ago

KWYY

304 Total Respect

KWYY

304 Respect

1 day ago

I really do like the idea but man that sounds way, way too over powered to me.

It would be basically be doing the equivalent of happy jumps (IYKYK) on a daily basis

about 7 hours ago

ZENDEL

30 Total Respect

ZENDEL

30 Respect

about 7 hours ago

I like the idea, but I think it would be better if the consumption were 50 cannabis instead of 100.