SuggestedImprovements to the Church

about 14 hours ago

EL-TERRORISTA

25 Total Respect

EL-TERRORISTA

25 Respect

about 14 hours ago

As-salamu alaykum everyone, it's your friendly neighborhood terrorista here! 

First, I want to say the new Church Boost feature is a great concept and encourages community cooperation, and would like to thank Vaelinn for diligently working to make it happen for us. However, after seeing it in practice, there are a few issues that make it difficult for players to coordinate and participate fairly.

Right now the system creates several problems:

  1. The cost feels too high for many players to justify donating regularly.
  2. Some players don’t want to give others a “free ride.” If someone donates heavily and others benefit without contributing, it discourages future donations.
  3. Many players wait for others to activate the boost, which leads to hesitation and delays instead of cooperation.

Because of this, the feature doesn't encourage the communities overall contribution.

 

Suggested Improvements

1. Reduce the overall cost requirement

Lowering the donation threshold slightly would make the boost more accessible and encourage more frequent participation.

2. Minimum donation requirement for eligibility

Once the boost is activated, only players who have donated at least a minimum amount toward the church should receive the benefit.

This prevents players from benefiting without contributing and encourages everyone to participate.

3. Add a timer before the boost activates

Instead of activating instantly when the donation requirement is met, add a 24-hour countdown timer.

Benefits:

  • Players can prepare resources and schedule gameplay
  • More people can fully utilize the boost

4. Allow future donations during the timer/active boost

If the requirement is met and the timer begins, players should still be able to donate during:

  • the countdown period
  • the active boost period

These additional donations could count toward the next boost cycle, preventing wasted donations and encouraging continuous contribution.

Why these changes would help our community:

  • Encourage fair participation
  • Reduce free-rider frustration
  • Allow better planning and coordination
  • Increase overall player engagement with the feature

 

Overall, the Church Boost is a great addition, but a few adjustments could make it significantly more effective and enjoyable for everyone.

Responses

about 14 hours ago

SHINATOS

0 Total Respect

SHINATOS

0 Respect

about 14 hours ago

Great post, i agree on all points, please implement this ! 

about 14 hours ago

DAN

283 Total Respect

DAN

283 Respect

about 14 hours ago

+1 from me.

Hit the nail on the head as far as these points go.

about 14 hours ago

ENDER

5 Total Respect

ENDER

5 Respect

about 14 hours ago

fantastic ideas all around

about 14 hours ago

SHREDDERCHU

93 Total Respect

SHREDDERCHU

93 Respect

about 14 hours ago

Personally, I think some of the energy boosts are way too cheap, and am more a fan of inverting the costs than making them cheaper changing the current 10b goals for "double production items" and "double production money" to 3b and the 3b goals of "double e from alcohol/drugs" to 10b and so on down the line.
Then I could see the price being lowered to maybe half (1.5b-5b), but the price for double e and half cooldown for drugs and boosters are currently already too low for my liking. (Having alcohol goals this low already has people worried about alcohol prices rising even more)

What I would rather want to see than keeping people from enjoying the rewards if they haven't donated enough, is simply having achievements for donating enough money to the church. Where I see having a donation minimum as something that'll mainly keep newbies out of getting a boost, I believe having donation achievements would rather push richer people to pay for their achievements helping out everyone in the process.

Having a 24 hour preparation period before activation makes sense though, so the boost doesn't become a competitive advantage to make use of to try and overtake other people on stats.

about 13 hours ago

N_E_X_U_S

80 Total Respect

N_E_X_U_S

80 Respect

about 13 hours ago

Nice points across the board only query is point 2. What is classed as an ok contribution? Does a new player feel left out and exculuded because they can't meet the requirements and it becomes a "rich person thing"?

I like the idea of the church being; bragging rights, a nice global event for all (even if that means freeloaders), not becoming an exclusive "end game content". 

But if the donation is too low it's pointless as it would be pennies for end game users and would again only victimise those who don't have enough cash.  

I think therefore it's kind of a moot point. 

 

about 9 hours ago

HUGEACKMAN

190 Total Respect

HUGEACKMAN

190 Respect

about 9 hours ago

I think the costs are fine for some of the very overpowered ones like double alcohol and double drug use.  I think the prices should stay high on those two as they can create runaway problems in the future with alcohol market prices already spiraling if we increase the alcohol sink you are going to see runaway alch prices even worse than now.  

 

Reduce the cost on the lesser buffs like double rep on attacks and jobs for sure because those buffs aren't worth the cost.  The rest of the ideas are great timers before the buffs go out etc I like everything else here so you get an upvote from me 

"Goodness is not goodness that seeks advantage. Good is good in the final hour, in the deepest pit, without hope, without witness, without reward. Virtue is only virtue in extremis."