SuggestedCartel War System Revamp?

about 1 hour ago

DAN

300 Total Respect

DAN

300 Respect

about 1 hour ago

As most of you know there is no real reason to fight in the game unfortunately. The middle TT's give 200/300 Reputation daily but anyone could get that with 50E spent daily. I'm not sure what the motivation would be to get people to war. The rewards from perk territories are pretty abysmal and because of this nobody is prepared to used valuble energy/resource to commit to wars but what if that could change?

What I would like to see is Territory Bounties. In a very hybrid mechanic that's almost like Battlefield x Pokemon Go Raids x Torn RW system all rolled into one package. 

My idea would be:

Territory gets picket at random with a timer on it and this territory could be vacant or owned by another Cartel. If the random territory gets picked and is owned by a Cartel you will automatically be commited to trying to defend/keep it. Other Cartels would have to drop their territory (If too far away from current location) and attempt to claim the Territory.

How would this work? Using the new ticker can announce something like 'A legendary territory bounty has spawned on the map and will be open to attacks in **:**:**' 

There can be different Tiers of Respect/Loot (Like missions) with Legendary Bounties giving huge sums of Cartel Reputation, Cash, Materials and Drugs. Maybe potential unlocking Level 6, 7, 8, 9 & 10 Perks (Level 5 gives x48 random Alcohol Items per day so maybe a Legendary Bounty can award a Level 10 Alcohol Territory perk that produces 250 Alcohol Alcohol Items Daily (Maybe have a cooldown (week?) on Level 10 after claiming the Territory or something then decays down to Level 5 and will resume like how normal territories act now)

But how would the system work?

Multiple Cartels can queue up for the chance to fight for the chance to claim the territory. Can be a potential 5 to 10 Cartel pile on to claim the Territory bounty? The higher the tier of Territory Bounty would have a higher 'ticket' requirement for Cartels to fight towards. Have it maybe so higher level targets when hospitalized give higher tickets ranging from +1 to +10 from a range of from all the Cartels who have joined the fight the top 10% players with the highest stats would give +10 tickets when hospitalized and the bottom 10% players with the lowest stats only giving +1 tickets towards the goal.

And again like mentioned above with the 'Battlefield' logic. You could even have it so revivers can get involved also and if you hospitalize someone and they get revived it could take -1 ticket from your lead e.g. (Example log below)

DAN [TITAN] [542] Hospitalized > TOMETH [CRIME SCENE!] [2426] (+7 Ticket(s) - TITAN)
SHREDDERCHU [LOS LOCOS] [46642] Revived > TOMETH [CRIME SCENE!] [2426] (-1 Ticket(s) - TITAN)

This is a huge concept. Happy to look for some feedback regarding this. Only thing that would need to be looked into would be rewards and balancing them to make them worthwhile to fight for but not overkill. 

Hopefully we can make wars great again.

Last Edited 13/05/2026, 21:10:35

Responses

about 1 hour ago

SCHIZO

4 Total Respect

SCHIZO

4 Respect

about 1 hour ago

Very interesting. Id love to see this in play. Make that map worth the effort of slapping bodies around R+

about 1 hour ago

VAELINN

183 Total Respect

VAELINN

183 Respect

about 1 hour ago

Ah shoot, I posted my version of this here haha: https://cartelempire.online/Forum/Thread/6166