Enough is enough.
29 days ago
GOON
27 Total Respect
GOON
27 Respect
29 days ago
Last Edited 15/06/2026, 22:35:16
Responses
28 days ago
CHET
-10 Total Respect
CHET
-10 Respect
28 days ago
Only thing will happen is I will find this post in graveyard forum
Last Edited 16/06/2026, 09:10:31
Done
28 days ago
CHET
-10 Total Respect
CHET
-10 Respect
28 days ago
Who will have problem from gettin nore irl money?
Done
28 days ago
GOON
27 Total Respect
GOON
27 Respect
28 days ago
if you cant think long term idk what to tell you bud.
28 days ago
DAS_LOBOTOMIST
90 Total Respect
DAS_LOBOTOMIST
90 Respect
28 days ago
To be fair I have only personally spent about $140 on SP my whole career. Ordinarily I am a play to win mindset. I just got lucky on some coin flips and had access to a boat load of money.
26 days ago
THORN_IRONCLAD
-107 Total Respect
THORN_IRONCLAD
-107 Respect
26 days ago


26 days ago
KWYY
431 Total Respect
KWYY
431 Respect
26 days ago
To try and sum up a very long discussion in Discord..
Honestly I think the main problem is that progression is already incredibly quick in this game. Most active established players can make 700m stats monthly pretty easily - with these events it's over 1b and that's without using Rai.
The church in its current format isn't really a money sync - it's being exploited to a ridiculous level both money and stat wise and for the long term health of the game (which is what Goon is trying to get at) isn't a good thing. We're effectively SEing the entire current player base.
The Church is great (and as a stat orientated person I love it) but it does need tweaking.
Presented (sensible) options:
1. [Kwyy] Make event cooldowns considerably higher (30 days?)
2. [Merchant] Each time a fundraiser is done, the cost and cooldown increase by 50%, resetting at the end of the month
3. [Merchant] Have a max amount of each fundraisers per month.
4. [Dan] Make the less attractive boosts cheaper and the more attractive ones more expensive (Double Life in the Church is 7B, Double Money from Productions is 10B etc)
5. [Definitely not Sage] Make Double Rep from Attacks event cost 1mil just to keep Sage quiet.
I think that most people would agree that the monetary value from donations of items need to change - that is just too overpowered.
No one is arguing that all the options need to be introduced but 1 or a mix would help the current situation IMO.
PS. Apologies for any credit(s) missed.
Last Edited 18/06/2026, 09:17:15
26 days ago
RENO_CHALAMET
23 Total Respect
RENO_CHALAMET
23 Respect
26 days ago
1. [Kwyy] Make event cooldowns considerably higher (30 days?)
Gets my vote
26 days ago
DAS_LOBOTOMIST
90 Total Respect
DAS_LOBOTOMIST
90 Respect
26 days ago
To try and sum up a very long discussion in Discord..
Honestly I think the main problem is that progression is already incredibly quick in this game. Most active established players can make 700m stats monthly pretty easily - with these events it's over 1b and that's without using Rai.The church in its current format isn't really a money sync - it's being exploited to a ridiculous level both money and stat wise and for the long term health of the game (which is what Goon is trying to get at) isn't a good thing. We're effectively SEing the entire current player base.
The Church is great (and as a stat orientated person I love it) but it does need tweaking.
Presented (sensible) options:
1. [Kwyy] Make event cooldowns considerably higher (30 days?)
2. [Merchant] Each time a fundraiser is done, the cost and cooldown increase by 50%, resetting at the end of the month
3. [Merchant] Have a max amount of each fundraisers per month.
4. [Dan] Make the less attractive boosts cheaper and the more attractive ones more expensive (Double Life in the Church is 7B, Double Money from Productions is 10B etc)
5. [Definitely not Sage] Make Double Rep from Attacks event cost 1mil just to keep Sage quiet.I think that most people would agree that the monetary value from donations of items need to change - that is just too overpowered.
No one is arguing that all the options need to be introduced but 1 or a mix would help the current situation IMO.
KWYY - 18/06/2026, 09:08:52
PS. Apologies for any credit(s) missed.
I can get down with this.
26 days ago
VAELINN
486 Total Respect
VAELINN
486 Respect
26 days ago
Adding to my queue, thanks for the summary KWYY.
I will probably do the following:
- Reduce the value of items donated to the church considerably.
- Increase the cooldown to 30 days
I am open to changing the goals for different donations too, but I would need suggestions on which need changed I think.
26 days ago
EPICM
8 Total Respect
EPICM
8 Respect
26 days ago
Rather than cooldown why not have the amount needed to activate church buff increase by 20%-25% each consecutive times after the 1st one? The amount resets at the 1st of each month.
Im all for new stuff, the church is fine but now its not special and just being abused by p2w people and or people with massive rep bringing in massive wealth from increased prods which are in turn buying a bunch of 5mil bs like fba's personal helis and getting an outrageous price for them donating to the church as well as using their wealth to artificially imo keep the alch supply low by being able to horde such vast quantities.
I understand that not many people would get most achievements if it wasnt juiced (myself included) but to have this **** pop by the same people day after day to starve out the average player on top of the fact that I was under the impression that the church was hoping to alleviate rising alch prices but has seemed to due vary little probably due to the select few players manipulation.
Look, the 3 day boozefest has been a staple event in the community over a number of years and its being completely overshadowed by these church events and I suspect will continue to do so until the situation is addressed and its not going to be as simple as to add a cooldown timer because these people will just funnel money to trusted friends/cartel members to do it on their behalf.
Long story short this isnt good for the game long term, its pushing it even further into the P2W realm for the avg established player and honestly on multiple occassions they are gloating about their manipulation in global which I find offputting, whats good for a handful of players is not good for the rest of us and im hopeful for a remedy to this situation.