PlannedEnough is enough.

Responses

2 days ago

GOON

23 Total Respect

GOON

23 Respect

2 days ago

Adding to my queue, thanks for the summary KWYY.

I will probably do the following:

  1. Reduce the value of items donated to the church considerably.
  2. Increase the cooldown to 30 days

I am open to changing the goals for different donations too, but I would need suggestions on which need changed I think.

VAELINN - 18/06/2026, 16:36:30

and thats why you the goat

1 day ago

XIJINPING

131 Total Respect

XIJINPING

131 Respect

1 day ago

To try and sum up a very long discussion in Discord..


Honestly I think the main problem is that progression is already incredibly quick in this game. Most active established players can make 700m stats monthly pretty easily - with these events it's over 1b and that's without using Rai. 

The church in its current format isn't really a money sync - it's being exploited to a ridiculous level both money and stat wise and for the long term health of the game (which is what Goon is trying to get at) isn't a good thing. We're effectively SEing the entire current player base.

The Church is great (and as a stat orientated person I love it) but it does need tweaking.

Presented (sensible) options:

1. [Kwyy] Make event cooldowns considerably higher (30 days?)
2. [Merchant] Each time a fundraiser is done, the cost and cooldown increase by 50%, resetting at the end of the month 
3. [Merchant] Have a max amount of each fundraisers per month.
4. [Dan] Make the less attractive boosts cheaper and the more attractive ones more expensive (Double Life in the Church is 7B, Double Money from Productions is 10B etc)



5. [Definitely not Sage] Make Double Rep from Attacks event cost 1mil just to keep Sage quiet.

I think that most people would agree that the monetary value from donations of items need to change - that is just too overpowered.

No one is arguing that all the options need to be introduced but 1 or a mix would help the current situation IMO.

PS. Apologies for any credit(s) missed.

KWYY - 18/06/2026, 09:08:52

A full month cooldown? Wouldnt it be too long? I think at current rate its 48 hours, and 168Hours to 336 Hours cooldown should be more appropiate while keeping the premium alcohol not too much and not too short.

Also putting 'Cooldown' RNG would be great idea? As people will pop atleast 2 boosts at same time, with RNG it would make things harder to stack booth double effect and half booster/drug CD

O
Let Down
Radiohead
0:00 0:00
Playlist
Lyrics — Let Down
Transport, motorways and tramlines
Starting and then stopping
Taking off and landing

The emptiest of feelings
Disappointed people
Clinging onto bottles

Let down and hanging around
Crushed like a bug in the ground
Let down and hanging around...

1 day ago

VAELINN

387 Total Respect

VAELINN

387 Respect

1 day ago

Rather than cooldown why not have the amount needed to activate church buff increase by 20%-25% each consecutive times after the 1st one? The amount resets at the 1st of each month.

EPICM - 18/06/2026, 18:33:20

I mostly chose the 1 month cooldown because it requires no code change and gets most of the desired effect. Adding a progressive cost increase + reset on the month is a relatively complicated change.

If a progressive price increase + monthly reset gets put up as a separate suggestion after the month cooldown goes live I will certainly entertain it. But it is more of a new feature than a small change to an existing feature.

1 day ago

VAELINN

387 Total Respect

VAELINN

387 Respect

1 day ago

To try and sum up a very long discussion in Discord..


Honestly I think the main problem is that progression is already incredibly quick in this game. Most active established players can make 700m stats monthly pretty easily - with these events it's over 1b and that's without using Rai. 

The church in its current format isn't really a money sync - it's being exploited to a ridiculous level both money and stat wise and for the long term health of the game (which is what Goon is trying to get at) isn't a good thing. We're effectively SEing the entire current player base.

The Church is great (and as a stat orientated person I love it) but it does need tweaking.

Presented (sensible) options:

1. [Kwyy] Make event cooldowns considerably higher (30 days?)
2. [Merchant] Each time a fundraiser is done, the cost and cooldown increase by 50%, resetting at the end of the month 
3. [Merchant] Have a max amount of each fundraisers per month.
4. [Dan] Make the less attractive boosts cheaper and the more attractive ones more expensive (Double Life in the Church is 7B, Double Money from Productions is 10B etc)



5. [Definitely not Sage] Make Double Rep from Attacks event cost 1mil just to keep Sage quiet.

I think that most people would agree that the monetary value from donations of items need to change - that is just too overpowered.

No one is arguing that all the options need to be introduced but 1 or a mix would help the current situation IMO.

PS. Apologies for any credit(s) missed.

KWYY - 18/06/2026, 09:08:52

A full month cooldown? Wouldnt it be too long? I think at current rate its 48 hours, and 168Hours to 336 Hours cooldown should be more appropiate while keeping the premium alcohol not too much and not too short.

Also putting 'Cooldown' RNG would be great idea? As people will pop atleast 2 boosts at same time, with RNG it would make things harder to stack booth double effect and half booster/drug CD

XIJINPING - 19/06/2026, 17:52:14

Similar to what I responded to EPICM, I chose the path of least resistance to address the concerns brought up here. My view is we can try 30 day cooldown and see what kind of feedback there is. I am open to a more complicated suggestion afterwards but the cooldown is the minimal path to addressing this post as it requires no code changes at all. The only code changes that will be needed here are nerfing the value of item donations. I am certainly open to a more involved change, but this is the path that I have chose to take to address this specific post as it is relatively simple (and easily adjusted later), the cooldowns are just config values, so its a painless thing to tweak them.

1 day ago

VAELINN

387 Total Respect

VAELINN

387 Respect

1 day ago

PR is up with the change here, I am reducing the item value multiplier from 250% down to 115%, the cooldown change is live now without a code change.

1 day ago

BOONIESTEEP

188 Total Respect

BOONIESTEEP

188 Respect

1 day ago

Totally opposed to 30 days, there's a bunch of people wanting to contribute on an ongoing basis for Achievements and this adds a huge bottleneck where you need to try to snipe the good effects every month and hope you can land them.

We had events planned in 2 days using previous values so it particularly stings to have it changed (what was for me) out of the blue.

Higher prices would fix a lot of the issues, and we can come up with a suggestion for that fairly easily.

Join TNW! The best cartel for players focused on building net worth and non-combat gameplay. 3b+ paid out monthly to less than 30 players.