Shorten church cooldowns to 1 week and change the prices
2 days ago
SHREDDERCHU
150 Total Respect
SHREDDERCHU
150 Respect
2 days ago
Last Edited 03/07/2026, 18:47:40
Responses
2 days ago
SHREDDERCHU
150 Total Respect
SHREDDERCHU
150 Respect
2 days ago
I don't want it in the same suggestion since I see this as more of a side suggestion, but I think it would make sense to change the production boosts to last a day instead of 24 hours, and having the boost start at the start of the day after the boost is scheduled, to ensure everyone will get the same amount of boosted payouts.
With this change, I also think it might make sense to change the boost to maybe 3 days instead of 1 day, to make it feel worth more, and with that, probably increase the cost suggested above by 1B to each of the production boosts.
1 day ago
REVELATIONS091
2 Total Respect
REVELATIONS091
2 Respect
1 day ago
Great idea
about 24 hours ago
ZENDEL
50 Total Respect
ZENDEL
50 Respect
about 24 hours ago
I would also like the church cooldown periods to be one week, but I think it would be best to keep the prices for the double-energy drug and alcohol events as low as possible so we can hold both events every week.
As we're getting close to having all church boosts in cooldown, I'd like to suggest we shorten the cooldown to 1 week, since I believe this would be enough to keep having multiple options to donate towards, while also not overwhelming people by similar boosts constantly.
Furthermore, I'd like to suggest the following change to church boost pricing, which I believe would make the most sought after boosts more expensive, since I believe this is more in line with their worth than the current prices:
BoonieSteep have also made a suggestion for change here, but I prefer these prices, and would rather people suggest new extra boosts if they believe the total cost for all boosts is too low.