New Dog Traits
about 2 hours ago
XIJINPING
133 Total Respect
XIJINPING
133 Respect
about 2 hours ago
Last Edited 05/08/2026, 18:46:13
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Let Down
Radiohead
0:00 0:00
Playlist
Lyrics — Let Down
Transport, motorways and tramlines
Starting and then stopping
Taking off and landing
The emptiest of feelings
Disappointed people
Clinging onto bottles
Let down and hanging around
Crushed like a bug in the ground
Let down and hanging around...
Starting and then stopping
Taking off and landing
The emptiest of feelings
Disappointed people
Clinging onto bottles
Let down and hanging around
Crushed like a bug in the ground
Let down and hanging around...
Responses
about 2 hours ago
VAELINN
588 Total Respect
VAELINN
588 Respect
about 2 hours ago
Just to state what i think is obvious, so there is no confusion. These debuffs would stack like maim as well right?
And when using black market treats, at that point the trait reroll chances would take effect? Or would the traits also only have those rates for dog spawns?
Overall, I think these seem pretty viable.
35 minutes ago
SHREDDERCHU
165 Total Respect
SHREDDERCHU
165 Respect
35 minutes ago
So basically focused maiming?
New / Reworked
Dog Traits
Better against certain builds and playstyle.
The Current Problem
How we prevent black market treats abuse
How It Works: Maiming-Style Proc
6 Proposed Traits — All 5% Debuffs
Balanced, simple, stackable with team comps.
Strategic Impact: Why This Works
Balancing: The <1% Rule
Few traits that much rarer or much harder to obtain might less or way worse than 1% chance of obtaining one to prevent quick and cheap trait switch to their best dog.
6 Maiming-Style Debuffs.
Proc on Attack. <1% Chase.
Bleed (+5% dmg dealt), Block (-5% dmg taken), Suppress (-5% STR), Wither (-5% ACC), Cripple (-5% AGI), Puncture (-5% DEF) — Encourages multiple dogs, smarter loadouts, healthier meta while we think about weapon perks.