SuggestedSuggestion: Commercial Properties

2 days ago

VAELINN

621 Total Respect

VAELINN

621 Respect

2 days ago

Homes are great for living in (vault, gym, study, etc.). This idea adds a second layer — commercial buildings you can own for gameplay perks. They'd stack with living in a normal house.

How we'd ship this: one building at a time, not all at once. Before each one goes live, we'd post a more detailed writeup for that building and take feedback first.

Ownership idea: workshops / services = one of that type. Passive / expandable buildings = you can own more than one, with small stacking buffs and upkeep so they don't get silly.


Unique (one of each)

  • Back-Alley Clinic — Lossy med conversion/exchange + fees; light medical QoL possible later
  • Pawn Shop — Better personal sell rates (capped); storefront later with higher tax than market
  • Weaponsmith — Personal weapon R&D: enhance, mods, crafting; education-gated
  • Armorsmith — Personal armour R&D: enhance, mods, crafting; education-gated
  • Info Broker — Paid intel / information products

Multi (soft stack + upkeep)

  • Warehouse — Modest production/logistics buffs; storage/fees/raid still open
  • Safehouse — Chain reward-penalty reduction only
  • Kennel — Dog loyalty/XP hub
  • Garage / Motor Pool — Unlocks GTA car drops; extras = small vehicle/expedition buffs
  • Numbers Racket — Run books — skim + sink under a hard cap
  • Dive Bar — Alcohol + cash for temporary soft buffs

Nothing here is final numbers or full specs — just the direction. Which of these would you actually build? Which feel pointless or overpowered on paper? Call out overlaps or better ideas.

Last Edited 06/08/2026, 18:20:36

Responses

2 days ago

JEI_HYUN

68 Total Respect

JEI_HYUN

68 Respect

2 days ago

I find the Info Broker most interesting in the Unique section. Will it be like 3 information types, like gym stats and Highscores ranking of a player? Something like the shop offering information on a random player for each information type.

For the Multi section, Warehouse seems to be the best investment from the very first days of a player until the late game. Having the production buffs from it will stack up profits over time. The Safehouse is great too, once more and more chain prestiges are unlocked by the player. What would be the limit to the stackable buildings?

 

2 days ago

VAELINN

621 Total Respect

VAELINN

621 Respect

2 days ago

I find the Info Broker most interesting in the Unique section. Will it be like 3 information types, like gym stats and Highscores ranking of a player? Something like the shop offering information on a random player for each information type.

For the Multi section, Warehouse seems to be the best investment from the very first days of a player until the late game. Having the production buffs from it will stack up profits over time. The Safehouse is great too, once more and more chain prestiges are unlocked by the player. What would be the limit to the stackable buildings?

 

JEI_HYUN - 06/08/2026, 19:37:12

Your thoughts on the info broker are pretty much along the lines of what I was thinking, though it would go through tuning and votes from the community as to what it ultimately ends up as. But yeah some kind of stat spy, maybe some kind of a cartel spy, maybe the ability to place bounties anonymously?. I would throw out more proposals for it once i get the ok to work on it.

As for number of ownable warehouses (and other stackable properties), the limit would probably be 3-5 total with decreasing buff strength per additional past the first.

2 days ago

SHREDDERCHU

176 Total Respect

SHREDDERCHU

176 Respect

2 days ago

Sounds cool, though I assume you mean "lower tax rates than market" for the pawn shop instead of higher

2 days ago

SHREDDERCHU

176 Total Respect

SHREDDERCHU

176 Respect

2 days ago

I find the Info Broker most interesting in the Unique section. Will it be like 3 information types, like gym stats and Highscores ranking of a player? Something like the shop offering information on a random player for each information type.

For the Multi section, Warehouse seems to be the best investment from the very first days of a player until the late game. Having the production buffs from it will stack up profits over time. The Safehouse is great too, once more and more chain prestiges are unlocked by the player. What would be the limit to the stackable buildings?

 

JEI_HYUN - 06/08/2026, 19:37:12

Your thoughts on the info broker are pretty much along the lines of what I was thinking, though it would go through tuning and votes from the community as to what it ultimately ends up as. But yeah some kind of stat spy, maybe some kind of a cartel spy, maybe the ability to place bounties anonymously?. I would throw out more proposals for it once i get the ok to work on it.

As for number of ownable warehouses (and other stackable properties), the limit would probably be 3-5 total with decreasing buff strength per additional past the first.

VAELINN - 06/08/2026, 23:11:03

Would these buildings follow you if you move to another house? Would the limit be affected by the size of the property? And I assume you'd need to own the property to build onto it, would it then be rented out with the property if it doesn't follow you to your lived in property?

1 day ago

ICEQUEEN

0 Total Respect

ICEQUEEN

0 Respect

1 day ago

You're just too good Vaelinn. love youuuu

1 day ago

VAELINN

621 Total Respect

VAELINN

621 Respect

1 day ago

Sounds cool, though I assume you mean "lower tax rates than market" for the pawn shop instead of higher

SHREDDERCHU - 06/08/2026, 23:13:06

I did mean higher, though i would get more into exactly what these would entail and hash it out with the community before finalizing on anything.

1 day ago

VAELINN

621 Total Respect

VAELINN

621 Respect

1 day ago

I find the Info Broker most interesting in the Unique section. Will it be like 3 information types, like gym stats and Highscores ranking of a player? Something like the shop offering information on a random player for each information type.

For the Multi section, Warehouse seems to be the best investment from the very first days of a player until the late game. Having the production buffs from it will stack up profits over time. The Safehouse is great too, once more and more chain prestiges are unlocked by the player. What would be the limit to the stackable buildings?

 

JEI_HYUN - 06/08/2026, 19:37:12

Your thoughts on the info broker are pretty much along the lines of what I was thinking, though it would go through tuning and votes from the community as to what it ultimately ends up as. But yeah some kind of stat spy, maybe some kind of a cartel spy, maybe the ability to place bounties anonymously?. I would throw out more proposals for it once i get the ok to work on it.

As for number of ownable warehouses (and other stackable properties), the limit would probably be 3-5 total with decreasing buff strength per additional past the first.

VAELINN - 06/08/2026, 23:11:03

Would these buildings follow you if you move to another house? Would the limit be affected by the size of the property? And I assume you'd need to own the property to build onto it, would it then be rented out with the property if it doesn't follow you to your lived in property?

SHREDDERCHU - 06/08/2026, 23:16:28

There would be no relation between a commercial property and a residential property. They would be individually built on lots that a player purchases. I am not sure if I would impose a maximum number that could be owned, or if I would keep it open so that players could rent them out to eachother beyond the beneficial number. I would discuss this further if this gets the upvotes, but am also open to ides. But I think trying to tie them to the residential properties adds unnecessary complexity.