Advanced Jobs Relevance Update
about 1 month ago
BOONIESTEEP
266 Total Respect
BOONIESTEEP
266 Respect
about 1 month ago
Last Edited 07/09/2026, 01:56:25
Join TNW! The best cartel for players focused on building net worth and non-combat gameplay. 3b+ paid out monthly to less than 30 players.
Responses
about 1 month ago
SHREDDERCHU
197 Total Respect
SHREDDERCHU
197 Respect
about 1 month ago
I was sceptical looking at the intro, but with it using refills it could work.
about 1 month ago
KWYY
513 Total Respect
KWYY
513 Respect
about 1 month ago
Appreciate the very well thought out post and detail included!
I am generally against anything that increases the speed of any progression (wealth/rep/stats etc) as it is already incredibly quick and I think the numbers (for the rewards) here are heavily overtuned to what they should be (should this be implemented).
However, considering the very considerable length of time to prestige any of these - it could be viable.
27 days ago
SHIPPUDEN06
92 Total Respect
SHIPPUDEN06
92 Respect
27 days ago
I think this is a good addtion and if implemented could really elevate the advance JOBS,
also, we can tweak it as we go
CE MILESTONES
Day 00 08:32 05/24/2025 00k Rep
Day 11 10:13 06/04/2025 50k Rep
Day 17 17:38 06/10/2025 100k rep
Day 20 15:02 06/13/2025 150k rep
Day 25 18:26 06/18/2025 200k rep
Day 29 09:06 06/22/2025 250k rep
Day 34 09:12 06/27/2025 300k rep
Day 36 09:12 06/29/2025 320k rep [exactly 320,000]
Day 38 11:06 07/01/2025 350k rep
Day 42 02:54 07/05/2025 400k rep
Day 45 09:38 07/08/2025 450k rep
Day 48 17:33 07/11/2025 500k rep
Day 52 01:49 07/15/2025 550k rep
Day 54 17:03 07/17/2025 600k rep
Day 57 17:54 07/20/2025 650k rep
Day 59 03:18 07/22/2025 670k rep [exactly 670,000 & i have more rep than DIABLO xD]
Day 60 18:58 07/23/2025 700k rep
Day 64 04:27 07/27/2025 750k rep
Day 67 02:42 07/30/2025 800k rep
Day 69 19:59 08/01/2025 850k rep
Day 73 03:59 08/05/2025 900k rep
Day 75 19:10 08/07/2025 950k rep
Day 77 04:39 08/09/2025 970k rep [exactly 970,000]
Day 78 17:24 08/10/2025 1000k rep [Rank # 100 @ 1,000,050 Reputation] --> marks the end of Rep Grind
{MADE IT WITHOUT ANYBODY'S HELP, ONLY REP TARGETS WERE HIT DURING THIS ENDEAVOUR}
Day 115 04:40 09/16/2025 You completed the Farm Robbery job, earning £245 and 20 rep!
You gained x9 Bag of Fertiliser --> Marks exactly 1,120,000 rep [MAXIMUM relevant REP to achieve]
Day 32 17:43 06/24/2025 3RD OD
Day 34 15:14 06/26/2025 4th OD
Day 40 05:34 07/02/2025 5th OD
Day 58 19:20 07/21/2025 6th Coke OD
Day 67 16:56 07/31/2025 7th Coke OD
Day 71 13:19 08/04/2025 8th Coke OD
https://cartelempire.online/Trade/View/F16CF6F2-DE41-4940-B3A5-5D178ACF01DC
attack me ill give you 200k i will give bandage and i am buying crimson star
DAY 277 07:49:18 02/25/2026 ~~ 1 Billion STR || 367m def, 12m agi, 72m acc
DAY 308 05:08:38 03/28/2026 ~~ 2 Billion Battle Stats [1b STR, 485m DEF, 15m AGI, 500m ACC]
kobe 158
RAVEN 215
dying 53
stylotus
syiss
MAKSOUD92
CALANDRICK 107
SOKOOYA
RAVENSMYTH
NOVA
SONET
DUCKSY
KOROPANDA 434
ARK_CAPONE 434
5 days ago
BOONIESTEEP
266 Total Respect
BOONIESTEEP
266 Respect
5 days ago
bump
Join TNW! The best cartel for players focused on building net worth and non-combat gameplay. 3b+ paid out monthly to less than 30 players.
Please upvote if you'd like to see non-useless Blackmail/Hacking in the future!
***
This suggestion aims to help with the following:
No jobs giving advantages to the gym-maxing gamestyle (as opposed to rep farming with Standard and networth bulding/productions with Robbery)
Advanced jobs are irrelevant in current meta other than for achievements
Supply issues with highly-used city items like bandages/small med kits, grenades
By:
Being able to generate additional daily energy directly from Advanced jobs
Creating a meaningful three-way choice between rep growth, wealth growth, and stat growth focus
Reskinning Blackmail and Hacking
To make sense within the CE world and match the intended benefits of the new job updates, Blackmail and Hacking's name and flavour-text is changed. Existing progress in the jobs is retained without alteration: prestiges and progress towards them, accumulated job success achievements and statistics.
Illicit Importation (formerly Blackmail)
Description: Regulations, sanctions and corruption have led to shortages in many goods. Those with the right connections, however, can find ways to import large quantities of whatever is needed under the guise of legitimate commerce - as long as the right people are willing to turn a blind eye to these activities.
Reward: Same rep as Blackmail + 5x Free (additional) Reset Town Buy Items from the Supporter Shop (can buy 125 more items from town shops) at P0, scaling to 10x at P5 rewards. Cash rewards are removed.
Gameplay Function: Useful for people supplying cartel armories, traders, rep farmers and enchanters/scrappers. Can be used to buy meds grenades for daily use or wars, and weapons and armour for additional daily quality rolls or for breaking down into enchantments.
Impact: Fixes supply problems of these items in the market and acts an additional money sink, reducing inflation.
Underground Clinical Research (formerly Hacking)
Description: Some experiments won't be approved by ethics boards or comittees, but if you want to push the boundaries of what the human body can accomplish, you can't be held back by them. While it won't make money any time soon, you might be able to use this knowledge to maximise your own performance in ways previously thought impossible.
Reward: Same rep as Hacking + a 50% chance to unlock a free (additional) Refill Energy from the Supporter Shop at P0, scaling to 100% at P5 rewards. Cash rewards are removed.
Gameplay Function: Additional energy that doesn't use any cooldowns will provide an edge to the most competitive stat trainers on a daily basis. For those already using high-end alcohol, +200 energy has massive value. With 5/5 timing reduction and additional rewards, this job can generate a whopping +800 daily energy - a worthy reward because getting there can take a RL decade and cost hundreds of billions in lost profits (compared to robbery). Also useful when preparing for war, or to gain an edge in attack/revive/rep contests.
Impact: Creates a job for the hardcore gym gamestyle and a set of very late game rewards.
Supporter Shop Update
To make this work, the ability to stack refills in the supporter shop must be created (this could be used for other purposes down the line, like refills for people returning after long stretches of inactivity). There will be limits of how many refills can be stacked to avoid unfair wars/competitions etc.:
* 1x maximum for Energy (increases to 2 with uni course)
* 10x maximum for Reset Town Buy Items (increases to 20 with uni course)
Buying refills with points will not be possible when one already has stacked refills, encouraging daily use instead of stockpiling.
New Achievement/Medallas Reward
A new achievement reward is added:
Erudite: Increases Advanced Job Skill gain by 1% for each level (up to 10)
This will be a key reward for those seeking to maximise long-term gym gains as Underground Clinical Research is very slow to prestige. The job skill gain from this reward will be additive to the other job skill gain perks.
New Cartel Perk
A new cartel Job Training perk is introduced:
Chaining Efficiency: This upgrade Increases Advanced Job Skill gain by 1% for each level
This will be a key perk for cartels with stat beasts seeking to maximise gym gains. The job skill gain from this perk will be additive to the other job skill gain perks.
Perk Level
Advanced Job Skill Gain Bonus
Rep Cost
Cumulative Rep Cost
1
1%
20,000
20,000
2
2%
40,000
60,000
3
3%
65,000
125,000
4
4%
95,000
220,000
5
5%
130,000
350,000
6
6%
170,000
520,000
7
7%
220,000
740,000
8
8%
280,000
1,080,000
9
9%
350,000
1,430,000
10
10%
420,000
1,850,000
The costs of this perk are intentionally very high - it's a late game perk that should differentiate cartels seriously committed to gym gains from cartels with other specialisations. Unlocking the full chain should a major accomplishment for any cartel.
Two New Courses
The two new courses will both add the ability to store additional refills for each job separately. This will be useful when doing these jobs during Church or Calendar events - without the course, additional refills gained would be wasted.
Name
Length
Benefits
Description
NAR1021 - Advanced Warehousing (requires NAR102)
14 days
Can store +10 Reset Town Buy Items
Amateurs hide, professionals disguise.
Learn how to transport and store illicit goods using legitimate business activity as a cover. One-part MBA curriculum, one-part advanced criminal know how, even Gus Fring will be impressed with you when you're done with this course.
COM21 - Peak Performance Training (requires COM2)
14 days
Can store +1 Refill Energy
Blood, toil, tears, and sweat can only take you so far. Maximum performance requires a little bit of chemical assistance.
Become a true supersoldier using the marvels of modern underground medical research.
The course names and descriptions are just placeholders
Conclusion
This update should put Advanced jobs back on the map after being dead content for a long time. Providing meaningful specialisation opportunities and tradeoffs, it adds additional options for trader/quartermaster and gym maxing/fighter playstyles with multi-year progression that's actually impactful. It should also help fix supply issues of city items.