PlannedHalloween Event Proposal

2 days ago

JEI_HYUN

97 Total Respect

JEI_HYUN

97 Respect

2 days ago

Halloween — Trick or Treat (Oct 25–31)

Brainstormed with SNOWWHITE and HUGEACKMAN. Credit to them for the help!!

A week-long event ending where Day of the Dead begins. The theme is the Trick/Treat split: every player picks a side for their property, and the two tracks pay out differently.

TL;DR

  • Candy is the event currency, dropping from attacks, mugs, hosps, revives, and jobs. Fully tradeable.
  • Set your property to Treat (stock candy, earn a cut when visited) or Trick (Spook visitors, or lose candy if they beat your roll).
  • Visit Property button on profiles opens the whole event from where players already are. Fixed daily visit allowance for everyone.
  • Spooked — 10–15% mid-fight or mid-job, ends the action for nothing, 5% hospital chance on top.
  • Haunted houses on inactive properties: high E cost, high Spook risk, 50% better payout, open to the whole server.
  • Collectibles finally do something — display them for better loot, equip masks for Trick bonuses.
  • Candy buys cosmetics — nameplate fonts, badges, name colour, profile theme. Untradeable. Candy-only during the week, points or real money after.
  • Threetoothjoe as the good ghost, if the community wants it.

1. Candy

Candy is the event currency. It drops from things people already do, so the event isn't attack-only:

  • Attacking, mugging, hospitalising
  • Reviving
  • Jobs — candy with an attached effect, similar to how Christmas gifts work
  • Daily carved pumpkin smash — one per day, rolls from that year's costume collectible set (rotates annually)

Candies are direct consumables with small effects, not gather-then-claim tokens. Most have fixed effects; one type rolls a random effect.

2. Trick-or-treating (properties)

During the event, occupied properties become visible on an event listing. Each player sets their house to Treat or Trick.

Access. Visiting a player's profile adds a new button to the Actions box: Visit Property. It opens their property directly, so the whole event is reachable from where players already are.

The property page shows the owner's house and any collectibles they've put on display. Display isn't cosmetic — it works for the owner all week:

  • Raises the owner's own loot quality
  • Raises the owner's chance of encountering Good Ghosts, Joe included

Visiting costs a visit charge from a fixed daily allowance — the same for everyone, no upgrade track.

Treat setup — the owner stocks their porch with candy. Visitors pull from it; the owner earns a cut per visit. Decorating the house raises the payout band.

Trick setup — visitors roll against the owner's trick. A failed visit applies Spooked to the visitor; a successful visit strips candy from the owner.

3. Trick deeds

Active E-costed missions against another player's property:

  • Toilet paper the tree/house
  • Spray paint the window/patio
  • Peanuts in the basket

These pay passive-stat rewards rather than cash or items. Failure carries a hospitalisation chance. The owner gets a defence roll.

4. Ghosts and Spooked

Two ghost types interrupt actions at random through the week.

Bad ghost — Spooked:

  • 10–15% chance the attacker encounters a ghost mid-fight and becomes Spooked. The fight immediately ends in a draw and pays no candy.
  • The same roll applies to Jobs.
  • Being Spooked then carries a 5% chance of hospitalising you — heart attack or a minor scare.

Good ghost: small buff or bonus candy on the same action.

5. Haunted houses

Properties belonging to inactive players become haunted houses — the event's high-risk track.

  • 10–20 E per exploration, 25 attempts per day
  • 30–40% chance to be Spooked and sent to hospital
  • A successful exploration pays 50% more than a normal trick-or-treat visit
  • A haunted house isn't consumed by the first visitor — a single one is open to the whole server

6. Collectibles get a function

Event masks and costumes are equippable for the week:

  • Buff Trick success rate
  • Chance to Spook a target when you attack

Between this and the display bonuses in Section 2, the back catalogue gets a use instead of sitting dead in inventory.

7. Sinks — cosmetics

The main candy sink should be cosmetic, not economic:

  • Nameplate fonts
  • Profile badges
  • Event name colour (pumpkin-orange gradient)
  • Event profile theme — bats, web, haunted house — that loads on your profile page

Cosmetics are untradeable, as usual.

During the event, they're bought with candy only. Earning them is the reason to play the week.

After the event, the same set moves to points or real money. Players who missed the week can still get them, the set keeps its value, and it's revenue for the game.

Secondary sink: a consumable exchange for alcohol and booster cooldown reduction.

8. Trading 

Candy is fully tradeable — on the market and player-to-player. Cosmetics carry the reward weight, so the headline prizes sit outside the economy while candy stays liquid for players who'd rather sell than spend.

9. A separate note: Threetoothjoe

This one isn't a mechanic I want to argue for. It's a suggestion I'd want the community, and above all, the people who knew him best, to have the final say on.

The good ghost of this event could be Joe.

Never a scare, never a Trick, never something that can be turned against another player. A rare visit that leaves you better off than it found you, which is what he did here anyway. (Immortalizing a legend: Threetoothjoe)

Proposed blessing — rare roll, duration open:

  • Stat gain bonus
  • 50% reduction to medical item cooldown
  • Doubled energy regeneration

A visit can also leave something behind rather than a timed effect — candy, medical supplies, or a commemorative collectible carrying his name.

The numbers are open to discussion. Whether it happens at all isn't my call. If those closest to him would rather he not be written into a game mechanic, that's the right answer, and I'll drop it without argument. Please note that other notable figures in the community can also be added as in-game characters, per your suggestions.

Thank you for taking the time to read up on this proposal!

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Oh, and join Los Locos!!

Responses

2 days ago

EVERCLEAR

1 Total Respect

EVERCLEAR

1 Respect

2 days ago

Fire. Someone get these people a beer. Or *wink* a shot of Everclear

2 days ago

KWYY

504 Total Respect

KWYY

504 Respect

2 days ago

Will go through in detail later but looks good to me.

+1 to the Threetoothjoe - I think that idea is brilliant.

2 days ago

TATER_GUZMAN

44 Total Respect

TATER_GUZMAN

44 Respect

2 days ago

i love the the good ghost for threetoothjoe idea.

2 days ago

BARUNAVA

0 Total Respect

BARUNAVA

0 Respect

2 days ago

Bring the good ghost

Don't show your ass

1 day ago

SHREDDERCHU

179 Total Respect

SHREDDERCHU

179 Respect

1 day ago

I knew nothing about him except his username, so when you say

"or a commemorative collectible carrying his name"

I can only think of 3 teeth engraved T, T and J

1 day ago

MARLIS

114 Total Respect

MARLIS

114 Respect

1 day ago

Great suggestion over all, but I wouldn't like collectibles to get functionality. Locking functionality behind rare items will only benefit the rich.

about 20 hours ago

VAELINN

648 Total Respect

VAELINN

648 Respect

about 20 hours ago

Moving to planned, I will use this as the template for the Halloween event.

about 16 hours ago

KWYY

504 Total Respect

KWYY

504 Respect

about 16 hours ago

The only concern I have is the collectables + functionality.

If new ones can't be traded (and you can't get more than one of them) then I don't have an issue with them having functionality but if they can be traded then they shouldn't have any use other than looking pretty in a gallery IMO.

about 8 hours ago

HUGEACKMAN

214 Total Respect

HUGEACKMAN

214 Respect

about 8 hours ago

This idea is the best fleshed out idea for a Halloween event that we've seen yet.  I would argue about making the candy tradeable at all and if we do make it tradeable we need to make sure we do so in anyway thay doesnt encourage exploits or abuse of the system.  

 

Absolutely LOVE the idea of Joe being a "good ghost" it pays some more homage to our dear friend, and makes the NPC Diablo made for him actually have a use in the game. 

 

This is the one Vaelinn! 

"Goodness is not goodness that seeks advantage. Good is good in the final hour, in the deepest pit, without hope, without witness, without reward. Virtue is only virtue in extremis."

about 8 hours ago

JEI_HYUN

97 Total Respect

JEI_HYUN

97 Respect

about 8 hours ago

The only concern I have is the collectables + functionality.

If new ones can't be traded (and you can't get more than one of them) then I don't have an issue with them having functionality but if they can be traded then they shouldn't have any use other than looking pretty in a gallery IMO.

KWYY - 20/08/2026, 21:15:38

I would love to see Untradeable Collectibles too!

I expanded a bit on where it could come from in this post.

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Oh, and join Los Locos!!