Halloween Event Proposal
Responses
2 days ago
EVERCLEAR
1 Total Respect
EVERCLEAR
1 Respect
2 days ago
Fire. Someone get these people a beer. Or *wink* a shot of Everclear
2 days ago
KWYY
504 Total Respect
KWYY
504 Respect
2 days ago
Will go through in detail later but looks good to me.
+1 to the Threetoothjoe - I think that idea is brilliant.
2 days ago
TATER_GUZMAN
44 Total Respect
TATER_GUZMAN
44 Respect
2 days ago
i love the the good ghost for threetoothjoe idea.
2 days ago
BARUNAVA
0 Total Respect
BARUNAVA
0 Respect
2 days ago
Bring the good ghost
Don't show your ass
1 day ago
SHREDDERCHU
179 Total Respect
SHREDDERCHU
179 Respect
1 day ago
I knew nothing about him except his username, so when you say
"or a commemorative collectible carrying his name"
I can only think of 3 teeth engraved T, T and J
1 day ago
MARLIS
114 Total Respect
MARLIS
114 Respect
1 day ago
Great suggestion over all, but I wouldn't like collectibles to get functionality. Locking functionality behind rare items will only benefit the rich.
about 21 hours ago
VAELINN
648 Total Respect
VAELINN
648 Respect
about 21 hours ago
Moving to planned, I will use this as the template for the Halloween event.
about 16 hours ago
KWYY
504 Total Respect
KWYY
504 Respect
about 16 hours ago
The only concern I have is the collectables + functionality.
If new ones can't be traded (and you can't get more than one of them) then I don't have an issue with them having functionality but if they can be traded then they shouldn't have any use other than looking pretty in a gallery IMO.
about 8 hours ago
HUGEACKMAN
214 Total Respect
HUGEACKMAN
214 Respect
about 8 hours ago
This idea is the best fleshed out idea for a Halloween event that we've seen yet. I would argue about making the candy tradeable at all and if we do make it tradeable we need to make sure we do so in anyway thay doesnt encourage exploits or abuse of the system.
Absolutely LOVE the idea of Joe being a "good ghost" it pays some more homage to our dear friend, and makes the NPC Diablo made for him actually have a use in the game.
This is the one Vaelinn!
"Goodness is not goodness that seeks advantage. Good is good in the final hour, in the deepest pit, without hope, without witness, without reward. Virtue is only virtue in extremis."
about 8 hours ago
JEI_HYUN
97 Total Respect
JEI_HYUN
97 Respect
about 8 hours ago
The only concern I have is the collectables + functionality.
KWYY - 20/08/2026, 21:15:38
If new ones can't be traded (and you can't get more than one of them) then I don't have an issue with them having functionality but if they can be traded then they shouldn't have any use other than looking pretty in a gallery IMO.
I would love to see Untradeable Collectibles too!
I expanded a bit on where it could come from in this post.
Halloween — Trick or Treat (Oct 25–31)
Brainstormed with SNOWWHITE and HUGEACKMAN. Credit to them for the help!!
A week-long event ending where Day of the Dead begins. The theme is the Trick/Treat split: every player picks a side for their property, and the two tracks pay out differently.
TL;DR
1. Candy
Candy is the event currency. It drops from things people already do, so the event isn't attack-only:
Candies are direct consumables with small effects, not gather-then-claim tokens. Most have fixed effects; one type rolls a random effect.
2. Trick-or-treating (properties)
During the event, occupied properties become visible on an event listing. Each player sets their house to Treat or Trick.
Access. Visiting a player's profile adds a new button to the Actions box: Visit Property. It opens their property directly, so the whole event is reachable from where players already are.
The property page shows the owner's house and any collectibles they've put on display. Display isn't cosmetic — it works for the owner all week:
Visiting costs a visit charge from a fixed daily allowance — the same for everyone, no upgrade track.
Treat setup — the owner stocks their porch with candy. Visitors pull from it; the owner earns a cut per visit. Decorating the house raises the payout band.
Trick setup — visitors roll against the owner's trick. A failed visit applies Spooked to the visitor; a successful visit strips candy from the owner.
3. Trick deeds
Active E-costed missions against another player's property:
These pay passive-stat rewards rather than cash or items. Failure carries a hospitalisation chance. The owner gets a defence roll.
4. Ghosts and Spooked
Two ghost types interrupt actions at random through the week.
Bad ghost — Spooked:
Good ghost: small buff or bonus candy on the same action.
5. Haunted houses
Properties belonging to inactive players become haunted houses — the event's high-risk track.
6. Collectibles get a function
Event masks and costumes are equippable for the week:
Between this and the display bonuses in Section 2, the back catalogue gets a use instead of sitting dead in inventory.
7. Sinks — cosmetics
The main candy sink should be cosmetic, not economic:
Cosmetics are untradeable, as usual.
During the event, they're bought with candy only. Earning them is the reason to play the week.
After the event, the same set moves to points or real money. Players who missed the week can still get them, the set keeps its value, and it's revenue for the game.
Secondary sink: a consumable exchange for alcohol and booster cooldown reduction.
8. Trading
Candy is fully tradeable — on the market and player-to-player. Cosmetics carry the reward weight, so the headline prizes sit outside the economy while candy stays liquid for players who'd rather sell than spend.
9. A separate note: Threetoothjoe
This one isn't a mechanic I want to argue for. It's a suggestion I'd want the community, and above all, the people who knew him best, to have the final say on.
The good ghost of this event could be Joe.
Never a scare, never a Trick, never something that can be turned against another player. A rare visit that leaves you better off than it found you, which is what he did here anyway. (Immortalizing a legend: Threetoothjoe)
Proposed blessing — rare roll, duration open:
A visit can also leave something behind rather than a timed effect — candy, medical supplies, or a commemorative collectible carrying his name.
The numbers are open to discussion. Whether it happens at all isn't my call. If those closest to him would rather he not be written into a game mechanic, that's the right answer, and I'll drop it without argument. Please note that other notable figures in the community can also be added as in-game characters, per your suggestions.
Thank you for taking the time to read up on this proposal!