Iβd like to suggest adding a few new premium consumables and special items to give players more strategic options, especially for Energy, cooldown management, Accuracy, and Sicario Expeditions.
π₯ Beluga β Premium Alcohol Effect: +35 Energy Cooldown: Increases cooldown by 2.5 hours A premium alcohol option that gives a strong Energy boost while carrying the usual cooldown trade-off.
π₯ Scotch β Premium Alcohol Effect: +40 Energy Cooldown: Increases cooldown by 2.5 hours A higher-tier alternative to Beluga, giving players a bigger Energy boost for the same cooldown cost.
π§ͺ LSD β Accuracy Booster Effect: +5% Accuracy for 1 hour Cooldown: 2 hours A temporary combat-focused boost that gives players another reason to plan when they use their consumables.
π¨ Vape β Cooldown Reducer Type: Special Item Effect: Reduces one cooldown by 25% for: - Alcohol - Drugs - Medicine
Source: Pharmacy Special Stock Usage Limit: 1 per use Could be increased to 2 uses with maximum DR Office Prestige. This would make Vape particularly useful for players who carefully manage their consumables and cooldowns.
πΎ Ever-Clear Alcohol β Sicario Special A special alcohol designed specifically around Sicario Expeditions.
Effect: Increases the success rate and/or rewards for 3 expeditions.
Source: Street Crime
Drop Mechanic: - 1 Ever-Clear per 1,000 Narco - 2.5% drop chance - Available through a 7-day cycle
This could make Ever-Clear a desirable but limited item, giving players an additional reason to participate in Street Crime while adding another layer of strategy to Sicario Expeditions. π―
Why these additions? These items wouldn't just add more inventory fillerβthey'd create meaningful choices:
Energy β Beluga / Scotch
Accuracy β LSD Cooldown management β Vape
Sicario Expeditions β Ever-Clear
The cooldowns, usage limits, and limited sources also help keep these items balanced while giving both active and high-level players something new to work toward.
Iβd like to suggest adding a few new premium consumables and special items to give players more strategic options, especially for Energy, cooldown management, Accuracy, and Sicario Expeditions.
π₯ Beluga β Premium Alcohol Effect: +35 Energy Cooldown: Increases cooldown by 2.5 hours A premium alcohol option that gives a strong Energy boost while carrying the usual cooldown trade-off.
π₯ Scotch β Premium Alcohol Effect: +40 Energy Cooldown: Increases cooldown by 2.5 hours A higher-tier alternative to Beluga, giving players a bigger Energy boost for the same cooldown cost.
π§ͺ LSD β Accuracy Booster Effect: +5% Accuracy for 1 hour Cooldown: 2 hours A temporary combat-focused boost that gives players another reason to plan when they use their consumables.
π¨ Vape β Cooldown Reducer Type: Special Item Effect: Reduces one cooldown by 25% for: - Alcohol - Drugs - Medicine
Source: Pharmacy Special Stock Usage Limit: 1 per use Could be increased to 2 uses with maximum DR Office Prestige. This would make Vape particularly useful for players who carefully manage their consumables and cooldowns.
πΎ Ever-Clear Alcohol β Sicario Special A special alcohol designed specifically around Sicario Expeditions.
Effect: Increases the success rate and/or rewards for 3 expeditions.
Source: Street Crime
Drop Mechanic: - 1 Ever-Clear per 1,000 Narco - 2.5% drop chance - Available through a 7-day cycle
This could make Ever-Clear a desirable but limited item, giving players an additional reason to participate in Street Crime while adding another layer of strategy to Sicario Expeditions. π―
Why these additions? These items wouldn't just add more inventory fillerβthey'd create meaningful choices:
Energy β Beluga / Scotch
Accuracy β LSD Cooldown management β Vape
Sicario Expeditions β Ever-Clear
The cooldowns, usage limits, and limited sources also help keep these items balanced while giving both active and high-level players something new to work toward.
Vape Can be used 1 per day.
Not to be stacked.
And 2.5/7 day
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