SuggestedAgave/alcohol rework?

about 8 hours ago

TOMETH

228 Total Respect

TOMETH

228 Respect

about 8 hours ago

So basically; the current productions rely on a player count, that is obviously not being met. A lot of older players unable to get various things from the markets. mostly alcohol. So in relation to this, and this is just an idea.. not sure how effective it will be in the long run, but provide an extra material in which is used to produce alcohol, the higher the quality, the more it costs to make and acquire. 

You can gain this extra material by doing the agave job, alongside agave as a means for the day to day productions, but this material is exclusive to the agave job and therefore can only be obtained doing that job, untradable between players, and can only be used to make alcohol,  it also being non-tradable cannot be bought in high amounts and so there is no getting around or circumventing the process in which to make EXTRA alcohol in HIGH QUANTITIES. 

This produces, the means to still produce EXTRA alcohol, the material itself non-tradable, while alcohol still being tradable as a whole. And supplies the market demand. 


And this 'production button' can be placed on the production page; with your new material count, and a 'produce' button. 

What this material can be called, i have no idea? thoughts? suggestions? or is the idea as a whole bad? want feedback please. 

The cost to produce this alcohol will vary and be higher at the highest tiers. 

 

Last Edited 03/03/2026, 23:27:02

Responses

about 8 hours ago

SIKHIL

1 Total Respect

SIKHIL

1 Respect

about 8 hours ago

I think this could be a good "temporary" solution. When the player base goes up, and the "basic" production goes up and catch up the demand, we could simply delete this feature without much of an impact, I think.

Also to be fair, production should have a high timing, or cooldown, just not to spam xD

Last Edited 03/03/2026, 23:29:51

about 5 hours ago

HUGEACKMAN

190 Total Respect

HUGEACKMAN

190 Respect

about 5 hours ago

Graving this post at request of the author 

"Goodness is not goodness that seeks advantage. Good is good in the final hour, in the deepest pit, without hope, without witness, without reward. Virtue is only virtue in extremis."