Pharmacy special stock, cannabis rework and new drugs
9 days ago
VAELINN
1,177 Total Respect
VAELINN
1,177 Respect
9 days ago
Responses
9 days ago
TATER_GUZMAN
66 Total Respect
TATER_GUZMAN
66 Respect
9 days ago
hell yeah!
9 days ago
ZEK
18 Total Respect
ZEK
18 Respect
9 days ago
p0g
8 days ago
DEADBOLT95
1 Total Respect
DEADBOLT95
1 Respect
8 days ago
I think this is going to be a great improvement to the game. I've been wanting to see more drug options for a long time.
Alberto’s back room is open. After you finish University course MED2100, the Pharmacy unlocks a Special Stock counter where you trade Cannabis for combat stims, job pills, study tabs, and a couple of medical specials.
This post is a walkthrough of what changed, how stacking works, and where to read the full details on the wiki.
How to unlock it
If you haven’t finished MED2100 yet, you can still browse the stock — purchases stay locked until the course is done.
Important: daily town shop buys
Special Stock trades count toward your shared daily town shop buy limit — the same pool as cash buys at the Pharmacy, Diablo’s, Mateos, and the rest of Town (base 25/day, raised by Dock upgrades).
Popping a war kit of stims will burn through that limit the same way buying bandages does. Plan around it.
Selling leftovers
Finished stims and specials sell back to the Pharmacy for cash at the normal Pharmacy sell rate — not to the Drug Den. See Alberto’s Pharmacy.
Stacking rules
Full tables live on Drug Items. The short version:
The Special Stock lineup
Cannabis costs may change over time, so check the Pharmacy in-game for live prices. Effects below match current balance.
Combat stims
Jobs & study
Medical specials
Details also on Medical Items.
Cannabis itself changed too
Cannabis is no longer a Defence buff. On use it:
Same shared Drug cooldown bank as other drugs. Full write-up: Drug Items.
Quick tips
Wiki
Questions, weird edge cases, or balance feedback — drop them in the replies. I will be watching how this plays in the wild.