All Updates

June Updates

03/07/2023

The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.

What a busy month this has been, we've seen the release of several new systems including the Territory War System, the Cartel Armories and large improvements which will hopefully make the game more dynamic going ahead. I've also started several small advertising campaigns to try to improve the community player count.

Continued thanks to the amazing community who have continued to support the game and to support me directly, with their feedback, suggestions and Subscriptions/DP purchases. You all make it possible to continue this hobby.

New

  • Territory War system and War HQ page, allowing Cartels to fight among themselves for control of Territories which can grant serious benefits.
  • Implemented auto-completion of Jobs every 15 minutes (when not already completed by user).
  • Added pagination to the Item Market, allowing players to view all Market Offers.
  • Added 17 new Territory perks
  • Added Cartel Armory Energy and Life refills using Points.
  • Added depositing and withdrawing Points from Armory.
  • Rebalanced Wheel of Fortune, Average win is now very slightly below cost of game (increased)
  • Drug overdose will now stop further drug usage until the effect expires.
  • Robbery Jobs now guarantee a minimum of 1 Supply Item when successfull
  • Added status icon when not working a Job
  • Hid territory status unless at 'At War' or 'Disabled'
  • Optimised Productions job
  • Added Point perks to Territories
  • Made 'Refill Energy' disabled if current energy is equal to max energy
  • Territory Map now indicates when other territories are at war.
  • Fixed attacks during war not adding to war counter
  • Simplified map javascript significantly
  • Added map legend
  • Added indication if defending or attacking to War Report
  • Updated war timeout to let attacker or defender win depending on who has more reputation
  • Updated Subscriptions to grant 100 Points on renewal and to create an event to notify the player
  • Updated Help card on Territory page
  • Added check for max Territories owned on claims.
  • Added additional input validation to getCartelProfile
  • Increased Drug overdose cooldown to 4x regular drug cooldown.
  • Drug overdose now shows as error message rather than success message in Inventory
  • Added display of available reputation to Cartels own page and the new War HQ page
  • Optimised Job Completion code
  • Seperated using Cartel Armory refills out to it's own permission.
  • Added further error validation to refill Energy in Armory.
  • Completed refactoring Job Failure code.
  • Added text to explain auto-job completion to Help box on Jobs page.
  • Created/Found new Mateo, Alberto, Diablo, Drug Dealer, Victor and Winston portraits.
  • Updated each Shops dialogue
  • Reduced header spacing on mobile
  • Reduced spacing of Shops cards.
  • Added time to 'Next Attackable' on Territory Map
  • Seperated Homepage and Game stylesheets
  • Updated Copyright
  • Players may now level up multiple times without having to gain reputation inbetween if they have enough Reputation
  • Seperated Armory code to seperate Controller.
  • Removed all Armory code from Cartel Controller.
  • Rewrote Inventory and Armory Item usage to remove chance of duplication of item usage.
  • Reduced active private chats from 100 to 15
  • Added notice to Territory Summary to state "New Perks are awarded at 00:00 NCT after Territory takeover"
  • Updated War Rep Target to round down.
  • Added display of War Rep Target
  • Reduced Item Market offers per page to 15, down from 25
  • war hits now track the individual war against them, meaning members who leave and join the opposition can have seperate scores
  • Update War HQ to be more responsive on mobile and small displays

Bug Fixes

  • Fixed bug where 'Accept Trade' was grayed out when only Dogs were added
  • Fixed Productions not taking supplies if player doesn't have the full required quantity.
  • Minor fix for gym training to reduce chance of negative energy
  • Fixed error message if Cartel owns no territories
  • Fixed bug with player profile button layout
  • Fixed war reports showing incorrect value for narco score in some cases
  • Fixed 'Next Attackable' text not appearing on Territory Map popups
  • Fixed all hits being counted as War Hits
  • Fixed Territory item rewards not generating a Cartel Event
  • Fixed several instances of using the wrong type of link for resources
  • Fixed 1536 Cartel Events to fix links to users
  • Minor fix to ensure players are out of Hospital when they should be
  • Fixed the 'Started the job' prompts using the internal name for jobs rather than the proper name.
  • Minor fix for Job auto-completion
  • Fixed Job Difficulty showing wrong value on Jobs page
  • Manually completed jobs no longer create an unread event
  • Fix for jobs page crash.
  • Fixed homepage banner not stretching.
  • Implemented fix for duplicate events when manually completing a job at same time as auto-completion triggers
  • Fixed Territory not swapping Owner on win.
  • Updated incorrect colours shown on Territory Map in some cases
  • Fixed 'Attacker' still showing after War
  • Status icons now wrap properly
  • War Report now splits on small devices
  • Fixed depositing items to Cartel Armory
  • Fixed Territories not being claimable if they've never been attacked.
  • Fixed War Balance showing small sliver of enemy/ally on progress bar when it should disappear
  • Fixed missing 'await' which caused Attack Records to be empty during high-server load
  • Fixed random Dog generation, had used getDay rather than getDate, so Dogs would repeat up to 4 times per month originally, they are now entirely unique
  • Fixed missing space between War Hit and modifier
  • Subscribers will now correctly receive Points when using a Donator Pack
  • Fixed Cartel creation bug
  • War now correctly finish if target is 'leading' by the Rep Target.
  • War Reports now show all attacks correctly, and should account for members leaving or even transferring Cartels during wars.
  • Minor change to how Forum categories are chosen for display