The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
What a busy month this has been, we've seen the release of several new systems including the Territory War System, the Cartel Armories and large improvements which will hopefully make the game more dynamic going ahead. I've also started several small advertising campaigns to try to improve the community player count.
Continued thanks to the amazing community who have continued to support the game and to support me directly, with their feedback, suggestions and Subscriptions/DP purchases. You all make it possible to continue this hobby.
New
Territory War system and War HQ page, allowing Cartels to fight among themselves for control of Territories which can grant serious benefits.
Implemented auto-completion of Jobs every 15 minutes (when not already completed by user).
Added pagination to the Item Market, allowing players to view all Market Offers.
Added 17 new Territory perks
Added Cartel Armory Energy and Life refills using Points.
Added depositing and withdrawing Points from Armory.
Rebalanced Wheel of Fortune, Average win is now very slightly below cost of game (increased)
Drug overdose will now stop further drug usage until the effect expires.
Robbery Jobs now guarantee a minimum of 1 Supply Item when successfull
Added status icon when not working a Job
Hid territory status unless at 'At War' or 'Disabled'
Optimised Productions job
Added Point perks to Territories
Made 'Refill Energy' disabled if current energy is equal to max energy
Territory Map now indicates when other territories are at war.
Fixed attacks during war not adding to war counter
Simplified map javascript significantly
Added map legend
Added indication if defending or attacking to War Report
Updated war timeout to let attacker or defender win depending on who has more reputation
Updated Subscriptions to grant 100 Points on renewal and to create an event to notify the player
Updated Help card on Territory page
Added check for max Territories owned on claims.
Added additional input validation to getCartelProfile
Increased Drug overdose cooldown to 4x regular drug cooldown.
Drug overdose now shows as error message rather than success message in Inventory
Added display of available reputation to Cartels own page and the new War HQ page
Optimised Job Completion code
Seperated using Cartel Armory refills out to it's own permission.
Added further error validation to refill Energy in Armory.
Completed refactoring Job Failure code.
Added text to explain auto-job completion to Help box on Jobs page.
Created/Found new Mateo, Alberto, Diablo, Drug Dealer, Victor and Winston portraits.
Updated each Shops dialogue
Reduced header spacing on mobile
Reduced spacing of Shops cards.
Added time to 'Next Attackable' on Territory Map
Seperated Homepage and Game stylesheets
Updated Copyright
Players may now level up multiple times without having to gain reputation inbetween if they have enough Reputation
Seperated Armory code to seperate Controller.
Removed all Armory code from Cartel Controller.
Rewrote Inventory and Armory Item usage to remove chance of duplication of item usage.
Reduced active private chats from 100 to 15
Added notice to Territory Summary to state "New Perks are awarded at 00:00 NCT after Territory takeover"
Updated War Rep Target to round down.
Added display of War Rep Target
Reduced Item Market offers per page to 15, down from 25
war hits now track the individual war against them, meaning members who leave and join the opposition can have seperate scores
Update War HQ to be more responsive on mobile and small displays
Bug Fixes
Fixed bug where 'Accept Trade' was grayed out when only Dogs were added
Fixed Productions not taking supplies if player doesn't have the full required quantity.
Minor fix for gym training to reduce chance of negative energy
Fixed error message if Cartel owns no territories
Fixed bug with player profile button layout
Fixed war reports showing incorrect value for narco score in some cases
Fixed 'Next Attackable' text not appearing on Territory Map popups
Fixed all hits being counted as War Hits
Fixed Territory item rewards not generating a Cartel Event
Fixed several instances of using the wrong type of link for resources
Fixed 1536 Cartel Events to fix links to users
Minor fix to ensure players are out of Hospital when they should be
Fixed the 'Started the job' prompts using the internal name for jobs rather than the proper name.
Minor fix for Job auto-completion
Fixed Job Difficulty showing wrong value on Jobs page
Manually completed jobs no longer create an unread event
Fix for jobs page crash.
Fixed homepage banner not stretching.
Implemented fix for duplicate events when manually completing a job at same time as auto-completion triggers
Fixed Territory not swapping Owner on win.
Updated incorrect colours shown on Territory Map in some cases
Fixed 'Attacker' still showing after War
Status icons now wrap properly
War Report now splits on small devices
Fixed depositing items to Cartel Armory
Fixed Territories not being claimable if they've never been attacked.
Fixed War Balance showing small sliver of enemy/ally on progress bar when it should disappear
Fixed missing 'await' which caused Attack Records to be empty during high-server load
Fixed random Dog generation, had used getDay rather than getDate, so Dogs would repeat up to 4 times per month originally, they are now entirely unique
Fixed missing space between War Hit and modifier
Subscribers will now correctly receive Points when using a Donator Pack
Fixed Cartel creation bug
War now correctly finish if target is 'leading' by the Rep Target.
War Reports now show all attacks correctly, and should account for members leaving or even transferring Cartels during wars.
Minor change to how Forum categories are chosen for display
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The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
What a busy month this has been, we've seen the release of several new systems including the Territory War System, the Cartel Armories and large improvements which will hopefully make the game more dynamic going ahead. I've also started several small advertising campaigns to try to improve the community player count.
Continued thanks to the amazing community who have continued to support the game and to support me directly, with their feedback, suggestions and Subscriptions/DP purchases. You all make it possible to continue this hobby.
New
Bug Fixes