The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
I think this may have been our single biggest month since the game released, a whole host of major changes to both how the game is hosted and how it looks have been released over the past month, hopefully making the game better than ever for our quickly growing community! Some notable changes over the past month have been a complete overhaul of the in-game Forum (How's your Respect looking?) and how we handle Bug Reports, button styles being standardised across the entire game, a whole slew of introductory missions for new players, and randomised success messages for all Jobs among many other changes.
Behind the scenes we've also completely overhauled how the game is hosted to allow us to do full load-balancing of the chat system and the game itself across as many servers as we need, allowing us to dramatically speed up the responsiveness of the game and to continue growing at whatever rate we need to going ahead.
A massive thank you to the community for continuing to be so supportive, for contributing your time, your feedback and for making this not just another game, but an actual community that we can be proud of!
New
Added tracking of market purchases
Added Cartel Recruitment Forum section, added Description of each Category, and custom sorting of Categories
Total Forum Respect is now shown on profiles, Home and within the Forum. Updated daily
Updated almost all button styles
Added emoji and special character support to forum threads and comments
Updated every countdown globally to use the server time. Vastly simplified countdown file
Improved error handling in profiles script. Removed old Job Timer
Added additional error handling to Cartel search.
added additional logging to Bounties
Additional tweaks to Job Countdowns
Decreased server time polling to 10 seconds, reduced network requests significantly.
Added additional validation to Trade Display
Additional tweaks to search dropdown styles
Additional improvements to search styles
Added additional validation to University studying
Added profanity filter to bounties
Made property missions less sensitive
Implemented additional Angel missions introducing the Properties mechanic. Also added a "Mini Donator Pack"
Added randomised success messages for all Jobs
Minor increase to profits from Intimidation, Arson and GTA
Like/Dislike changes in Forum
Updated forum search to ensure no leakage of Cartel forums
Implemented new forum layout and style
Added missing navigation buttons to "New Thread" view
Updated Bug Reporting Management
Updated narco event to trigger below 10000 Rep
Added profanity filter to Dog renaming
Implemented new Bug Report management features in Forum
Added auto-completion of new Sicario Recruitment mission if players have 3 or more Sicarios already
Updated BattleStats to "Battle Stats" globally
Added limit to bounty quantity per player and updated bounty error handling
Market Listings now add to existing listings if the price is the same
Updated maximum Dog name length to 16 characters
Updated rules to include Chat Guidelines
Added auto-clearing of old rate limit records for BlackJack
Adding rate limiting to BlackJack sockets to reduce potential abuse
Revive button no longer active for In Jail or blocked users in Cartel view
Added Item Rank to Sell Items view in shops
Added LPT time in left-hand menu on desktop
Standardised capitalisation of action descriptions on profiles
Updated Territory map to allow additional navigation
Rounded attack damage in fights to remove floating point arithmetic issues
Updated Casino wheel to reduce potential for abuse
Added hover text for all actions on profile. New Mobile layout for profiles
Added note to Calendars stating that all events start and end at 12:00 LPT
Updated failed job events so that they're set to read if manually completing a Job
Forced Calendar to follow LPT timezone
Implemented Redis Cache-based Chat
Added additional validation to University course finishing
Updated moderator reports to allow adding notes
Added moderator ability to rename profiles
Updated to deploy to preview slot (work towards no downtime updates)
Updated player profile and forum signatures to support wider range of characters
Migrated remaining player scheduled jobs to external API
Migrated notification, Expedition and Job completions scheduled jobs to external API
Migrated drug price change, highscore update and player log scheduled jobs to external API
Added additional validation to several queries.
Added additional validation to API query params
Migrated Market, Midnight resets and Sicario scheduled Jobs to external API calls
Migrated Dog and Property related scheduled Jobs to external API calls
Migrated Bounty Expiry and Cartel scheduled Jobs to external API calls
Added additional error handling to add friend/enemy
Updated how Job times are calculated
Reputation is now rounded down on front-end
Added several new Missions
Dicord and Wiki links in top bar now open in a new tab.
Added additional Introduction missions
implemented 10 active Bounty limit.
Production Materials can now be sold to the Drug Den
Implemented Forum thread and comment search
Updated rename to redirect back to same tab and to include profanity filter.
Implemented randomised Job completion messages for some jobs.
Bug Fixes
Fixed Bug Reports forum leading to Private Cartel category.
Fixed server broadcasting server time to every client for each connected client.
Fixed Advanced Search, pressing Enter now also searches
Simplified Search code and fixed page selection bug
Fixed forum display displaying Error for some users
Fixed 'activity since last view' display on Forums.
Fixed Critical job success rates
Bug fixed an existing mission.
Fixed market exploit.
Fixed forum quote not showing correct date and time
Fixed typo in "Sweat, Grit, and Glory: The Beginners Boot Camp" course
Fixed issue causing certain courses to fial to complete
Fixed closing chats scrolling page up
Fixed Dog trade validation not working as expected
Fixed Forum Reply count, fixed Cartel forum pagination
Fixed minor Subscription renewal issue
Fixed Medical Item Usage from Armory
Fixed Alsation image not appearing
Fixed Cartel Armory items not disappearing when there are 0 left in some cases.
Fixed Bounties being placeable on self
Fixed being released from Hospital and Jail not setting dark-themed background
Fixed University course notification spam.
Fixed Unsubscribe on PayPal showing failure despite working
The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
I think this may have been our single biggest month since the game released, a whole host of major changes to both how the game is hosted and how it looks have been released over the past month, hopefully making the game better than ever for our quickly growing community! Some notable changes over the past month have been a complete overhaul of the in-game Forum (How's your Respect looking?) and how we handle Bug Reports, button styles being standardised across the entire game, a whole slew of introductory missions for new players, and randomised success messages for all Jobs among many other changes.
Behind the scenes we've also completely overhauled how the game is hosted to allow us to do full load-balancing of the chat system and the game itself across as many servers as we need, allowing us to dramatically speed up the responsiveness of the game and to continue growing at whatever rate we need to going ahead.
A massive thank you to the community for continuing to be so supportive, for contributing your time, your feedback and for making this not just another game, but an actual community that we can be proud of!
New
Bug Fixes