The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
I'll be the first to admit that this post is a little behind on the release. It's been another busy month or two due to the holiday season, new features being implemented and yet another period of the Flu. But enough of the excuses and on with the bit you're all here for, the bug fixes and updates -
New
Added robots.txt file to reduce errors from bot crawlers
Implemented the new Casino homepage
Released new 'Wheel of Fortune' Casino game
Added second to Hospital and Jail timers
Bank and Jail will now take money from Cash on hand first then Bank as required
Players may now select how much energy to use in the University when studying
University now shows current Intelligence to 3 decimal places
Updated University status messages to use cookies
Gym gains now show 2 decimal places when earning less than 1 stat
Added popups when hovering/clicking Energy/Life to show when they will reach maximum
Rebalanced rep gain for Farm Robbery, Agave Storage, Intimidation, GTA & Transport Drug jobs
Added cap to Global Job Experience gain per job type
Reduced Item Market tax to 1% from 10%
Reduced item value of Donator Pack, Personal Favours and Alcohols
Added new Hospital icon
Added support for animated Gifs on user profiles and Cartels
Reduced minimum fair fight multiplier to 0.25x
Added description for MG5 weapon
Replaced Donator Pack prize on Wheel of Fortune with 500 Points
Rebalanced Wheel of Fortune prize probabilities
Reduced Street Crimes production profit
Added profit to Doctor Office productions
Added number of items created per Production to events
Implemented AutoNumeric fields for Bank and Item market, adding thousand seperators
Added new graphs to Drug House, Gym and University
Updated Donator page with new graphs feature
Implemented basic holiday event for Christmas
Implemented username changes
Allowed '-' character in usernames
Implemented additional responsive breakpoints to Forum so it works better on mobile
Updated all errors to point to a single error page template
Updated all application dependencies
Implemented player ban system
Defenders now earn a small amount of Reputation on a succesfull defence
Converted all Production data from SQL table to config file, massively speeding up Productions page
Updated reference to socket.io dependency to use minified version
Optimised the following systems to improve page load times -
Fights controller
All Trade queries
Player status retrieval
Wheel of Fortune Casino game
Chats
Job completion
Gym
University & Drug Den graphs
University studying and course taking
Forum thread liking & disliking
Jobs
Player Activity logs
Fixed
Fixed Job finish error checks to avoid app crash
Fixed .jpeg files not uploading for Cartel and User profiles
Fixed Item quantities not decreasing on use on mobile
Fixed Cartel forum not appearing in some cases
Fixed Hospital release not taking Cash correctly in some cases
Added missing center text styles to Item Market
Fixed Spinner being clickable whilst spinning
Items added to a trade now stack rather than creating a new row
Fixed production model crash
Fixed Donator Status not ending
Fixed scheduled jobs such as increasing Energy not running in some cases
Standardised all times globally to use Europe/London timezone (referred to as NCT in-game)
Fixed typo's on Transport Drug job and Business Management course
Fixed calculated values when selling on Item Market
Fixed Item Market duplication error
Fixed Production events showing 'undefined' when referring to supply items
Fixed Bounty placing total calculation
Fixed issue where Gym graph wouldn't appear
Fixed Forum images being wider than page in some cases
Fixed Cartel profile image not scaling on mobile
Fixed Donator refills not working
Fixed cancelling a Points Item market offer not returning Points
Fixed issue where items couldn't be added to Trades
Fixed university Intelligence gain issue
Fixed Gym & University exploit
Fixed Cartel events showing wrong Cartel in some cases
Fixed attackers life not updating on draw
Fixed Item Market showing error if user had Points but not sellable items
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The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
I'll be the first to admit that this post is a little behind on the release. It's been another busy month or two due to the holiday season, new features being implemented and yet another period of the Flu. But enough of the excuses and on with the bit you're all here for, the bug fixes and updates -
New
Optimised the following systems to improve page load times -
Fixed