The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
First of all, yes this updates post is very late, I'd love to blame the dodgy president or narco-related behaviour, but really life just gets in the way sometimes. This has been a light month for published updates but there's been a ton of work in the background that will contribute to the new territory war system, we've got an entirely new Market layout, we've opened up Cartel creation to more people than every before and tweaked a whole load of systems including reducing the Energy required to train Dogs.
The big updates to look forward to are more and more elements of the game starting to update live, including Energy, Life, Cash, Rep and more.
New
Implemented new Market layout
Added Territories map view to the Town
Changed Cartel creation requirment to 3000 Reputation rather than level 5.
All active Cartels are now suggested to players with no Cartel.
Reduced Dog Training Energy to 25 from 50
Improved forum thread view for mobile and desktop
Added items and attacking to live updates
Updated Forum Suggestions to have Planned / Not Planned status's
Allowed blank Cartel Announcements to clear existing announcements
Buffed Metal Detection dog trait
Improved Item Market input handling
Added check for shared IP for trades, sending cash and items. Added rule regarding transferring stuff on same network
Tidied up Ford ******, Honda CRX and Lancia Delta images
Disabled market buy button properly when value set to 0.
Added additional market logging to troubleshoot reported issue
Added expedition status icon that shows if no Expeditions are underway
Added additional logging to market purchases.
Minor tweak to suggestions status to allow for replies without new status
Updated user text input validation
Updated all user text inputs to add additional validation and to centralise validation code
Added extra validation for energy usage in University
Minor change to energy and life notifications
Updated Cartels page to show Reputation and Available Reputation rounded down in all cases
Added proper sanitisation to all chats
Stopped profiles refreshing when player is released/out of hospital
Increased map size in Town
Updated About text on the Town page to better cover the Shops and what Territories are
Added cookie banner to homepage
Improved error handling in market
Ignored Players may no lnoger initiate Trades
Bug Fixes
Fixed Tax not updating correctly in item Market due to using quantity shortcuts
Fixed item market offer limit
Fixed refreshing Production Supply in Item Market leading to undefined section
Fixed all Duplicate Cartel Perks, updated Cartel perk handling
Fixed Admin dashboard tabs
Fixed minor issue with holiday event. Included Rep reward in event
Fixed Ford Sierra and Vauxhall Cavalier images which were swapped
Fixed buying items in Item Market page 2 +
Fixed 'Back to Category' button not working after clicking page buttons
Fixed typo in bug reporting help text
Fixed items with 0 value not being sellable in some cases in market
Fixed Cartel Rep gain from jobs
Fixed missions appearing on level up screen
Fixed Dog Training button being grayed out under 50 Energy
Added additional logging to Google Subscriptions, fixed issue with Google Subscription renewal.
Updated all game dependencies, Fixed getPlayerById validation
Fixed GUID validation for mail, market, town and trades
Added missing Points name in Item Market
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The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.
First of all, yes this updates post is very late, I'd love to blame the dodgy president or narco-related behaviour, but really life just gets in the way sometimes. This has been a light month for published updates but there's been a ton of work in the background that will contribute to the new territory war system, we've got an entirely new Market layout, we've opened up Cartel creation to more people than every before and tweaked a whole load of systems including reducing the Energy required to train Dogs.
The big updates to look forward to are more and more elements of the game starting to update live, including Energy, Life, Cash, Rep and more.
New
Bug Fixes