All Updates

August Updates

11/09/2024

The list below is a summary of most updates, additions and fixes since the last update post, this is not an exhaustive list. Features appearing in the post below may not necessarily be in their final state and may change in subsequent updates.

First of all, yes this updates post is very late, I'd love to blame the dodgy president or narco-related behaviour, but really life just gets in the way sometimes. This has been a light month for published updates but there's been a ton of work in the background that will contribute to the new territory war system, we've got an entirely new Market layout, we've opened up Cartel creation to more people than every before and tweaked a whole load of systems including reducing the Energy required to train Dogs. 

The big updates to look forward to are more and more elements of the game starting to update live, including Energy, Life, Cash, Rep and more.

New

  • Implemented new Market layout
  • Added Territories map view to the Town
  • Changed Cartel creation requirment to 3000 Reputation rather than level 5. 
  • All active Cartels are now suggested to players with no Cartel.
  • Reduced Dog Training Energy to 25 from 50
  • Improved forum thread view for mobile and desktop
  • Added items and attacking to live updates
  • Updated Forum Suggestions to have Planned / Not Planned status's
  • Allowed blank Cartel Announcements to clear existing announcements
  • Buffed Metal Detection dog trait
  • Improved Item Market input handling
  • Added check for shared IP for trades, sending cash and items. Added rule regarding transferring stuff on same network
  • Tidied up Ford ******, Honda CRX and Lancia Delta images
  • Disabled market buy button properly when value set to 0.
  • Added additional market logging to troubleshoot reported issue
  • Added expedition status icon that shows if no Expeditions are underway
  • Added additional logging to market purchases.
  • Minor tweak to suggestions status to allow for replies without new status
  • Updated user text input validation
  • Updated all user text inputs to add additional validation and to centralise validation code
  • Added extra validation for energy usage in University
  • Minor change to energy and life notifications
  • Updated Cartels page to show Reputation and Available Reputation rounded down in all cases
  • Added proper sanitisation to all chats
  • Stopped profiles refreshing when player is released/out of hospital
  • Increased map size in Town
  • Updated About text on the Town page to better cover the Shops and what Territories are
  • Added cookie banner to homepage
  • Improved error handling in market
  • Ignored Players may no lnoger initiate Trades

Bug Fixes

  • Fixed Tax not updating correctly in item Market due to using quantity shortcuts
  • Fixed item market offer limit
  • Fixed refreshing Production Supply in Item Market leading to undefined section
  • Fixed all Duplicate Cartel Perks, updated Cartel perk handling
  • Fixed Admin dashboard tabs
  • Fixed minor issue with holiday event. Included Rep reward in event
  • Fixed Ford Sierra and Vauxhall Cavalier images which were swapped
  • Fixed buying items in Item Market page 2 +
  • Fixed 'Back to Category' button not working after clicking page buttons
  • Fixed typo in bug reporting help text
  • Fixed items with 0 value not being sellable in some cases in market
  • Fixed Cartel Rep gain from jobs
  • Fixed missions appearing on level up screen
  • Fixed Dog Training button being grayed out under 50 Energy
  • Added additional logging to Google Subscriptions, fixed issue with Google Subscription renewal. 
  • Updated all game dependencies, Fixed getPlayerById validation
  • Fixed GUID validation for mail, market, town and trades
  • Added missing Points name in Item Market