Pharmacy - special stock
about 2 months ago
BIZZKIT
233 Total Respect
BIZZKIT
233 Respect
about 2 months ago
Last Edited 23/04/2026, 23:52:59
Responses
about 2 months ago
CHET
10 Total Respect
CHET
10 Respect
about 2 months ago
No not that revive turned off and still revive. Its not good one tbh.
Maybe yeah it can reduce chance of failure of revives
Done
about 2 months ago
CHET
10 Total Respect
CHET
10 Respect
about 2 months ago
Or maybe something more special like velvet mystery gift could be the good base idea for stock. Something related to it.
Done
about 2 months ago
BIZZKIT
233 Total Respect
BIZZKIT
233 Respect
about 2 months ago
No not that revive turned off and still revive. Its not good one tbh.
Maybe yeah it can reduce chance of failure of revives
THEGODFATHER - 23/04/2026, 23:52:58
Revives turned off would still apply, adrenaline would just remove success %
about 1 month ago
BIZZKIT
233 Total Respect
BIZZKIT
233 Respect
about 1 month ago
Bumping as with the addition of being able to now prestige Dr Offices to produce 'premium' items, more reason than ever to get special stock finally implemented.
about 1 month ago
VAELINN
277 Total Respect
VAELINN
277 Respect
about 1 month ago
I think these are some interesting ideas, worth considering for sure.
If we wanted to make more of them consumables I think that the rehabilitiation could also be converted to something like narcan.
Defib I am not sure of, that would put revives below 20e for some cartels, but worth discussing (I would personally love this as a reviver), maybe it could be a consumable defibrilator that when used provides a revive % buff for a duration.
28 days ago
DIABLO
1,503 Total Respect
DIABLO
1,503 Respect
28 days ago
Figured I'd post my questions here so we can discuss it somewhat publicly :)
How would Adrenaline work without either being too powerful due to a lack of Energy use? Perhaps it increases revive chance for a short time?
I like the idea of Adderall, specifically as an Intelligence gain enhancer though Defib might be interesting, but I see it as potentially reducing revive cost by a small amount in return for perhaps a long drug/medical cooldown?
Rehab may be interesting, I do think some sort of additional building etc that reduces overdose % debuffs or potentially even the time remaining may be interesting
Creator of Cartel Empire, hope you enjoy!
28 days ago
SCOTIA
5 Total Respect
SCOTIA
5 Respect
28 days ago
To Diablos first question regarding adrenaline, maybe a limited time, 50% reduction in failure chance?
For instance, if your natural revive success chance is 70% on a player, it would instead be 85%. 90% becomes 95%, 50% becomes 75% success rate, for a medical cooldown trade-off.
$5M Dissappeared from my pocket, pls fix
28 days ago
IEJEN
155 Total Respect
IEJEN
155 Respect
28 days ago
A medical item that heals while not using med cool down? Or one that drops med cool down?
Many of us have unlocked this course and have waited in anticipation for the joys it may bring. Why not suggest some ideas to potentially help development?
Adrenaline - single use guaranteed revive (revives turned off still applies)
Adderall - single use, boosts 'focus' reducing current university course length by X% / increasing Intelligence gains via Energy use for X minutes
Defib - permanently reduce revive cost by 5 energy
Rehabilitation - Gain access to the cities rehab centre, reducing cooldown penalty of an overdose by X% for a fee (cooldown before next use applies)