SuggestedPharmacy - special stock

about 2 months ago

BIZZKIT

233 Total Respect

BIZZKIT

233 Respect

about 2 months ago

Many of us have unlocked this course and have waited in anticipation for the joys it may bring. Why not suggest some ideas to potentially help development?

 

Adrenaline - single use guaranteed revive (revives turned off still applies)

Adderall - single use, boosts 'focus' reducing current university course length by X% / increasing Intelligence gains via Energy use for X minutes

Defib - permanently reduce revive cost by 5 energy

Rehabilitation - Gain access to the cities rehab centre, reducing cooldown penalty of an overdose by X% for a fee (cooldown before next use applies)

Last Edited 23/04/2026, 23:52:59

Responses

about 2 months ago

CHET

10 Total Respect

CHET

10 Respect

about 2 months ago

No not that revive turned off and still revive. Its not good one tbh.

Maybe yeah it can reduce chance of failure of revives

 

Done

about 2 months ago

CHET

10 Total Respect

CHET

10 Respect

about 2 months ago

Or maybe something more special like velvet mystery gift could be the good base idea for stock. Something related to it.

Done

about 2 months ago

BIZZKIT

233 Total Respect

BIZZKIT

233 Respect

about 2 months ago

No not that revive turned off and still revive. Its not good one tbh.

Maybe yeah it can reduce chance of failure of revives

 

THEGODFATHER - 23/04/2026, 23:52:58

Revives turned off would still apply, adrenaline would just remove success %

about 1 month ago

BIZZKIT

233 Total Respect

BIZZKIT

233 Respect

about 1 month ago

Bumping as with the addition of being able to now prestige Dr Offices to produce 'premium' items, more reason than ever to get special stock finally implemented.

about 1 month ago

VAELINN

277 Total Respect

VAELINN

277 Respect

about 1 month ago

I think these are some interesting ideas, worth considering for sure.  

If we wanted to make more of them consumables I think that the rehabilitiation could also be converted to something like narcan.

Defib I am not sure of, that would put revives below 20e for some cartels, but worth discussing (I would personally love this as a reviver), maybe it could be a consumable defibrilator that when used provides a revive % buff for a duration.

28 days ago

DIABLO

1,503 Total Respect

DIABLO

1,503 Respect

28 days ago

Figured I'd post my questions here so we can discuss it somewhat publicly :)

How would Adrenaline work without either being too powerful due to a lack of Energy use? Perhaps it increases revive chance for a short time?

I like the idea of Adderall, specifically as an Intelligence gain enhancer though Defib might be interesting, but I see it as potentially reducing revive cost by a small amount in return for perhaps a long drug/medical cooldown?

Rehab may be interesting, I do think some sort of additional building etc that reduces overdose % debuffs or potentially even the time remaining may be interesting

Creator of Cartel Empire, hope you enjoy!

28 days ago

SCOTIA

5 Total Respect

SCOTIA

5 Respect

28 days ago

To Diablos first question regarding adrenaline, maybe a limited time, 50% reduction in failure chance? 

For instance, if your natural revive success chance is 70% on a player, it would instead be 85%. 90% becomes 95%, 50% becomes 75% success rate, for a medical cooldown trade-off.

$5M Dissappeared from my pocket, pls fix

28 days ago

IEJEN

155 Total Respect

IEJEN

155 Respect

28 days ago

A medical item that heals while not using med cool down? Or one that drops med cool down?