Pharmacy - special stock
3 months ago
BIZZKIT
240 Total Respect
BIZZKIT
240 Respect
3 months ago
Last Edited 23/04/2026, 23:52:59
Responses
3 months ago
ABNO
-12 Total Respect
ABNO
-12 Respect
3 months ago
No not that revive turned off and still revive. Its not good one tbh.
Maybe yeah it can reduce chance of failure of revives
Done
3 months ago
ABNO
-12 Total Respect
ABNO
-12 Respect
3 months ago
Or maybe something more special like velvet mystery gift could be the good base idea for stock. Something related to it.
Done
3 months ago
BIZZKIT
240 Total Respect
BIZZKIT
240 Respect
3 months ago
No not that revive turned off and still revive. Its not good one tbh.
Maybe yeah it can reduce chance of failure of revives
THEGODFATHER - 23/04/2026, 23:52:58
Revives turned off would still apply, adrenaline would just remove success %
3 months ago
BIZZKIT
240 Total Respect
BIZZKIT
240 Respect
3 months ago
Bumping as with the addition of being able to now prestige Dr Offices to produce 'premium' items, more reason than ever to get special stock finally implemented.
3 months ago
VAELINN
506 Total Respect
VAELINN
506 Respect
3 months ago
I think these are some interesting ideas, worth considering for sure.
If we wanted to make more of them consumables I think that the rehabilitiation could also be converted to something like narcan.
Defib I am not sure of, that would put revives below 20e for some cartels, but worth discussing (I would personally love this as a reviver), maybe it could be a consumable defibrilator that when used provides a revive % buff for a duration.
2 months ago
DIABLO
1,511 Total Respect
DIABLO
1,511 Respect
2 months ago
Figured I'd post my questions here so we can discuss it somewhat publicly :)
How would Adrenaline work without either being too powerful due to a lack of Energy use? Perhaps it increases revive chance for a short time?
I like the idea of Adderall, specifically as an Intelligence gain enhancer though Defib might be interesting, but I see it as potentially reducing revive cost by a small amount in return for perhaps a long drug/medical cooldown?
Rehab may be interesting, I do think some sort of additional building etc that reduces overdose % debuffs or potentially even the time remaining may be interesting
Creator of Cartel Empire, hope you enjoy!
2 months ago
SCOTIA
4 Total Respect
SCOTIA
4 Respect
2 months ago
To Diablos first question regarding adrenaline, maybe a limited time, 50% reduction in failure chance?
For instance, if your natural revive success chance is 70% on a player, it would instead be 85%. 90% becomes 95%, 50% becomes 75% success rate, for a medical cooldown trade-off.
My cat is cuter than yours
2 months ago
IEJEN
156 Total Respect
IEJEN
156 Respect
2 months ago
A medical item that heals while not using med cool down? Or one that drops med cool down?
Many of us have unlocked this course and have waited in anticipation for the joys it may bring. Why not suggest some ideas to potentially help development?
Adrenaline - single use guaranteed revive (revives turned off still applies)
Adderall - single use, boosts 'focus' reducing current university course length by X% / increasing Intelligence gains via Energy use for X minutes
Defib - permanently reduce revive cost by 5 energy
Rehabilitation - Gain access to the cities rehab centre, reducing cooldown penalty of an overdose by X% for a fee (cooldown before next use applies)