Job Chaining & Standard Jobs Relevance Update
Responses
about 1 month ago
VAELINN
506 Total Respect
VAELINN
506 Respect
about 1 month ago
It seems like this might broke the success/failure rates on jobs. Me and other folks in cartel feels its way too many failures with the success rates provided in a chain description
MAZULIS - 12/06/2026, 15:16:24
This did surface a bug in the code around failure rates when skill for a job is less than 1%. I have a PR in to address it that will likely go live in the coming days.
25 days ago
BAROLI
4 Total Respect
BAROLI
4 Respect
25 days ago
@booniestep. Weed farm ans coke factory are still not profitable at low prestige.
24 days ago
BOONIESTEEP
221 Total Respect
BOONIESTEEP
221 Respect
24 days ago
@booniestep. Weed farm ans coke factory are still not profitable at low prestige.
BABS - 01/07/2026, 09:39:11
Coke gets profitable a few prestiges in and weed around 10.
The rest is supply and demand - it's gonna take a bit for people to develop their chaining prestiges and perks. Once they do, however, and farm robbery becomes a 45 minute job instead of a 7.5 minute, fert prices should start going down.
On the demand side, there's a slow build-up of cartels upgrading subs. It's at a glacial pace at the moment but eventually we'll need 8x the current amount of coke/cannabis.
It should all converge in 4-6 months and we should see better weed and coke prod profits.
Join TNW! The best cartel for players focused on building net worth and non-combat gameplay. 3b+ paid out monthly to less than 30 players.
about 1 month ago
MAZULIS
76 Total Respect
MAZULIS
76 Respect
about 1 month ago
It seems like this might broke the success/failure rates on jobs. Me and other folks in cartel feels its way too many failures with the success rates provided in a chain description
MaŽaS BeT KieTaS :P~