ImplementedJob Chaining & Standard Jobs Relevance Update

Responses

about 2 months ago

MAZULIS

76 Total Respect

MAZULIS

76 Respect

about 2 months ago

It seems like this might broke the success/failure rates on jobs. Me and other folks in cartel feels its way too many failures with the success rates provided in a chain description 

MaŽaS BeT KieTaS :P~

about 2 months ago

VAELINN

627 Total Respect

VAELINN

627 Respect

about 2 months ago

It seems like this might broke the success/failure rates on jobs. Me and other folks in cartel feels its way too many failures with the success rates provided in a chain description 

MAZULIS - 12/06/2026, 15:16:24

This did surface a bug in the code around failure rates when skill for a job is less than 1%. I have a PR in to address it that will likely go live in the coming days.

about 1 month ago

BAROLI

6 Total Respect

BAROLI

6 Respect

about 1 month ago

@booniestep. Weed farm ans coke factory are still not profitable at low prestige.

about 1 month ago

BOONIESTEEP

236 Total Respect

BOONIESTEEP

236 Respect

about 1 month ago

@booniestep. Weed farm ans coke factory are still not profitable at low prestige.

BABS - 01/07/2026, 09:39:11

Coke gets profitable a few prestiges in and weed around 10.

The rest is supply and demand - it's gonna take a bit for people to develop their chaining prestiges and perks. Once they do, however, and farm robbery becomes a 45 minute job instead of a 7.5 minute, fert prices should start going down.

On the demand side, there's a slow build-up of cartels upgrading subs. It's at a glacial pace at the moment but eventually we'll need 8x the current amount of coke/cannabis.

It should all converge in 4-6 months and we should see better weed and coke prod profits.

Join TNW! The best cartel for players focused on building net worth and non-combat gameplay. 3b+ paid out monthly to less than 30 players.